Open Nolankicks opened 1 month ago
@samzanemesis is this intended
No, I think I messed BRDF on skin shader that uses two lobes when attempting to fix it in standard materials
Nope it was just outdated, and was using the old cubemap normalization curve
https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png
Describe the bug
Lighting without cubemaps appears glossy.
To Reproduce
Expected behavior
The lighting should look the way it did before.
Media/Files
Additional context
No response