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Lighting without cubemaps appears glossy #6527

Open Nolankicks opened 1 month ago

Nolankicks commented 1 month ago

Describe the bug

Lighting without cubemaps appears glossy.

To Reproduce

  1. Create a scene just with a skybox.

Expected behavior

The lighting should look the way it did before.

Media/Files

image image

Additional context

No response

handsomematt commented 3 weeks ago

@samzanemesis is this intended

samzanemesis commented 2 weeks ago

No, I think I messed BRDF on skin shader that uses two lobes when attempting to fix it in standard materials

samzanemesis commented 2 weeks ago

Nope it was just outdated, and was using the old cubemap normalization curve

https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png