Open Remscar opened 2 days ago
I think its because you need to publish your gamemode changes on s&box to see updated changes in new multiplayer instance
I'm assuming they are aware of this, it seems like UI textures are the only assets not being sent automatically to the secondary client though.
@bub-bl Other assets work fine. As @matekdev said, this only happens for UI textures
The issue are happening with .png
and .jpg
? Try to see with one of both formats works
I think i already see a similare thing with this and only works with .jpg
Describe the bug
I have a project with some ui textures in my assets folder, for instance:
Assets/ui/icons/thing.png
I have included this folder in my game resource list, however when I launch a new multiplayer instance from the editor, the UI textures aren't sent to the instance, or at the very least are inaccessible to the razor.
To Reproduce
Create a project. Create a razor panel that has a background image; ie
background-image: url(ui/icons/thing.png);
Launch the game in editor, you will see the image. Launch a new multiplayer instance, the image is not there.Expected behavior
Images should sync.
Media/Files
No response
Additional context
No response