In the attached video, you can see a couple different things happen when I shift-drag a GameObject.
When duplicating a freshly created GameObject that has a component (in this case, ModelRenderer), the duplicate will have no components.
After saving and reopening the vmap, duplicating the cube GameObject creates a new object in the hierarchy that seems to refer to the same object in in the scene - changing the transform of one, changes that of the other.
Describe the bug
In the attached video, you can see a couple different things happen when I shift-drag a GameObject.
When duplicating a freshly created GameObject that has a component (in this case, ModelRenderer), the duplicate will have no components.
After saving and reopening the vmap, duplicating the cube GameObject creates a new object in the hierarchy that seems to refer to the same object in in the scene - changing the transform of one, changes that of the other.
https://github.com/user-attachments/assets/586b94dd-fd95-4344-9542-365945072008
To Reproduce
Expected behavior
It should be possible to shift-drag GameObjects to duplicate them like you can with meshes and entities.
Media/Files
No response
Additional context
No response