Due to the player controller making use of 2 colliders, the capsule and the box, this causes triggers to, well, trigger twice.
To Reproduce
Make a shrimple trigger that just prints the GameObject of whatever enters it
It should print out the Player GameObject twice
Expected behavior
The trigger should only be printing the GameObject once, you could solve this by making a new GameObject parented to it and giving it a playertrigger tag or something, and then making triggers only detect that, but then creating triggers through action graph would be a little annoying because you're essentially having to check for that tag every time
Describe the bug
Due to the player controller making use of 2 colliders, the capsule and the box, this causes triggers to, well, trigger twice.
To Reproduce
Expected behavior
The trigger should only be printing the GameObject once, you could solve this by making a new GameObject parented to it and giving it a playertrigger tag or something, and then making triggers only detect that, but then creating triggers through action graph would be a little annoying because you're essentially having to check for that tag every time
Media/Files
https://github.com/user-attachments/assets/2d0461e5-2c51-4f97-8c9d-9df6dfc37ec9
Additional context
No response