If you draw a line trace from say, Camera.WorldPosition forward a couple hundred units, strafing will cause that start position to be incorrect, possible due to interp? This is most notable in HC1, as strafing in that game lets you clearly see the bullet tracer starting at an offset location.
The trace seems to be starting in the wrong position but then snaps to the correct position, except this doesn't really matter because anything using that start position won't adjust and will just look shit (ie: tracers)
To Reproduce
Play HC1
Strafe and shoot
At high framerates, you should see the weapon's tracer very visibly be offset.
Expected behavior
The start position of the trace should be where you would expect
Media/Files
I'm strafing left here while holding left click, the green line on the left represents the incorrect trace position, within a frame or so it will fix itself
Describe the bug
If you draw a line trace from say, Camera.WorldPosition forward a couple hundred units, strafing will cause that start position to be incorrect, possible due to interp? This is most notable in HC1, as strafing in that game lets you clearly see the bullet tracer starting at an offset location. The trace seems to be starting in the wrong position but then snaps to the correct position, except this doesn't really matter because anything using that start position won't adjust and will just look shit (ie: tracers)
To Reproduce
Expected behavior
The start position of the trace should be where you would expect
Media/Files
I'm strafing left here while holding left click, the green line on the left represents the incorrect trace position, within a frame or so it will fix itself
Additional context
No response