Closed bub-bl closed 5 days ago
Would also be nice to be able to directly access lip sync for games that dont use skinned model renderer or that have mouths that arent controlled by flexes. Perhaps it might make sense to just expose the sound handle?
@johncosfm Expose soundhandle can be good, but it is controlled in many ways in the voice transmitter component. A lot of values are overriden in OnUpdate
Added mixer, distance, falloff
@johncosfm Expose soundhandle can be good, but it is controlled in many ways in the voice transmitter component. A lot of values are overriden in OnUpdate
maybe just a readonly way to access the lipsync bit then
@johncosfm Expose soundhandle can be good, but it is controlled in many ways in the voice transmitter component. A lot of values are overriden in OnUpdate
maybe just a readonly way to access the lipsync bit then
I will close this issue tomorrow if we don't have any response about lipsync, You can create an issue for that too
Lipsync is on there?
@johncosfm Expose soundhandle can be good, but it is controlled in many ways in the voice transmitter component. A lot of values are overriden in OnUpdate
maybe just a readonly way to access the lipsync bit then
If think the property is called Visemes
in the voice component, so i can close this issue.
Thanks Laylad
What can't you do?
We can't set manually the distance attenuation, occlusion, occlusion radius, sound position, and more
How would you like it to work?
Give more control on it
What have you tried?
Above
Additional context
No response