hla had a scaleanims command but its missing in sbox, so theres no way to scale animation files beyond scaling the entire model with scaleandmirror which is generally a bit messy and causes problems.
How would you like it to work?
It would be convenient if the animfile node had the same scale controls as the rendermesh node, alternatively bring back the scaleanims command.
What have you tried?
using scaleandmirror to scale the entire model at once, which works but feels kinda messy and breaks some stuff in modeldoc. Also in cases where animation source files arent all at the same scale it doesn't work.
What can't you do?
hla had a scaleanims command but its missing in sbox, so theres no way to scale animation files beyond scaling the entire model with scaleandmirror which is generally a bit messy and causes problems.
How would you like it to work?
It would be convenient if the animfile node had the same scale controls as the rendermesh node, alternatively bring back the scaleanims command.
What have you tried?
using scaleandmirror to scale the entire model at once, which works but feels kinda messy and breaks some stuff in modeldoc. Also in cases where animation source files arent all at the same scale it doesn't work.
Additional context
No response