Facepunch / sbox-issues

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[Particles] "Destroy on End" should overwrite "Loop" or set to false, or something #7075

Open Retroeer opened 5 days ago

Retroeer commented 5 days ago

What can't you do?

I'm not going to lie this is like the fifth time I've tripped on this. I keep forgetting you need to set Loop to false before Destroy on End actually does anything.

How would you like it to work?

I'm not really sure, but since these options can't co-exist I don't see why it's possible to be able to enable them both at the same time.

What have you tried?

not being stupid

Additional context

No response

Fortune117 commented 5 days ago

the value of Loop can change at runtime, so it does actually have some use cases