Closed Glitchvid closed 3 years ago
Our lightcookie system is a bit different from Alyx's, I have implemented baking support to it and it should be on Steam later today, you can close the issue if it all works fine
Thanks for looking at this!
Seems it uses the wrong cookie texture sometimes. It should be using a circular cookie, but is instead using the box one. This sometimes happens inside the editor baked preview too.
Occasionally going to baked lighting preview crashes the editor now, I can provide the mdmp if needed (though I assume FP slurps those up and you already have it).
Here's the testmap and my custom cookies. hgissue_834.zip
This is on the manifest version 2381402311324099613
Seems it uses the wrong cookie texture sometimes. It should be using a circular cookie, but is instead using the box one. This sometimes happens inside the editor baked preview too.
Appears fixed as of manifest 1119092209049716197
Describe the bug Light cookies are ignored when baking lightmaps, regression from HL:A branch.
To Reproduce
Screenshots Half-Life Alyx: s&box: in editor:
Additional context Compile cmd:
H:\Games\steam\steamapps\common\sbox\bin\win64\resourcecompiler.exe -fshallow -maxtextureres 256 -dxlevel 110 -quiet -html -unbufferedio -noassert -i "h:/games/steam/steamapps/common/sbox/addons/glitchvid/maps/zoo_cookies.vmap" -world -bakelighting -lightmapMaxResolution 1024 -vrad3 -lightmapDoWeld -lightmapVRadQuality 1 -lightmapLocalCompile -lightmapCompressionDisabled 0 -phys -vis -nav -sareverb -sapaths -breakpad -nompi -nop4 -outroot "C:\Users\GLITCH~1\AppData\Local\Temp\valve\hammermapbuild\game"