Food & Water |
Completed |
This is fully implemented! |
Pipboys |
Removed |
Pipboys were removed at the start of the redesign as they are an inefficient inventory manager for Roblox gameplay. |
Shift Lock |
Removed |
Shift Lock being permanently enabled made many people quit because it's honestly such an ugly way to control the camera in Third Person. |
Looting |
Work in Progress |
Loot will now behave as it does in Fallout 76 rather than all items dropping in a pile upon death, changes also come to how loot spawns around the map which is now in containers rather than being on the floor. |
Building |
Work in Progress |
|
Interiors |
Work in Progress |
|
NPC Securitrons |
Work in Progress |
We're awaiting completion of the Weaponry and Combat to continue with NPCs. |
NPC Ghouls |
Work in Progress |
We're awaiting completion of the Weaponry and Combat to continue with NPCs. |
Armours |
Work in Progress |
|
Gambling |
Unstarted |
We are still reviewing how gambling can be made effective for the gameplay loop. |
Radiation & Environmental Damage |
Unstarted |
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Weaponry & Combat |
Unstarted |
|
Game Lighting |
Unstarted |
We're awaiting the completion of the map before we add dynamic lighting systems. |
Faction Build Kits & Perks |
Unstarted |
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Medicines |
Unstarted |
These will only be the non-drug chems from the Fallout games. |
Game Audio |
Unstarted |
We're aware how boring games can get when there is no background ambience and reactivity. |