FaultyFunctions / GShade-Block

How to prevent GShade from checking for updates.
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Question #3

Closed Vulcan013 closed 1 year ago

Vulcan013 commented 1 year ago

How do I make this work if I don't have a dxgi.dll in my game folder? I'm not on FF14 I'm on Phantasy Star Online 2: New Genesis and it doesn't have this file...

FaultyFunctions commented 1 year ago

With the recent controversy surrounding GShade (see here). I'd recommend alternatives to GShade like Reshade or Nividia filters (note that some presets might not work with default reshade?), though if you still want to go through with this what version of GShade are you on?

If it is before 4.0.4 this may still be possible. Do you have any files that are labelled as d3d11.dll or d3d9.dll? If so, you would use those instead. (It might work exactly as the guide says but I'm not 100% sure what GShade for PSO2 uses and how it might differ).

If you can't get it to work you can send me that .dll file and I can try to take a look and see if I can edit it manually for you.

Vulcan013 commented 1 year ago

Well I actually just looked through my downloads and saw I had a version of GShade v3.0.1 in my History, I used Revo Uninstaller to purge my 4.1.0 GShade and reinstalled this. Though I noticed these patches don't go back that far, would I even need it with that version?

Edit: I also have a version of v4.0.1 also and that one is listed.

Edit2: Okay I think I managed to use v4.0.1 and used your method on the main page using the code I just hope it works when I boot it up

Edit3: Working and functional now I feel bad that I even posting here when I solved my own problem.... for what ever reason the dxgi.dll actually showed up in PSO2's folder this time around and I was able to do exactly as you stated. I'm half tempted to share the file just so others can follow suit. The GShade devs are petty...

FaultyFunctions commented 1 year ago

I'm glad you got it figured out! If anyone asks about PSO2 I'll direct them to this thread. I think the GShade64.dll file I link to the README would also work for PSO2 since the dxgi.dll file is technically just a symlink that links to GShade64.dll in the GShade folder. I'm closing this issue out but feel free to open it if you have any other questions!