Matchmaking in games is primarily a matter of segmenting a large population down to finding a small well fit set. Sometimes as small a set as finding a single player for 1v1 competitive games.
Given the scope of potentially billions of players, needing to be broken down to a set of less than 100, this should be a solid example for FeatureBase.
Scope
Generate a large dataset of players with traditional matchmaking data points
Build a simple API server that will take a player's id and return a set of potential matches
Overview
Matchmaking in games is primarily a matter of segmenting a large population down to finding a small well fit set. Sometimes as small a set as finding a single player for 1v1 competitive games.
Given the scope of potentially billions of players, needing to be broken down to a set of less than 100, this should be a solid example for FeatureBase.
Scope