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FelixEder
/
RetroFutureGame
A 2D Metroidvania made with Unity
33
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Need revamp of movement
#140
FelixEder
opened
5 years ago
0
Infinity onewalljump
#139
FelixEder
opened
5 years ago
0
Small power hitbox
#138
FelixEder
opened
5 years ago
0
Punch visual not synced with punch cooldown.
#137
FelixEder
opened
5 years ago
0
Pickupable item proximity visual.
#136
FelixEder
opened
5 years ago
0
Add higher-level pickupable items in later levels
#135
FelixEder
opened
5 years ago
0
Health and damage rescaling.
#134
FelixEder
opened
5 years ago
0
Implement player UI correctly
#133
ViktorEspinoza
opened
5 years ago
2
Take no friction from walls when small
#132
FelixEder
closed
5 years ago
0
When small, the player still has his head-check enabled.
#131
FelixEder
closed
5 years ago
1
AreaTitle shows name if exit and enter same trigger
#130
aktersnurra95
closed
6 years ago
1
Create the executable icon for desktop
#129
FelixEder
opened
6 years ago
0
Convert tutorial panel from using script into animation for showing and hiding
#128
aktersnurra95
opened
6 years ago
1
Convert all upgrades to use aquiredUpgrades array.
#127
aktersnurra95
closed
6 years ago
0
Make enemies not able to attack during death animation.
#126
aktersnurra95
closed
6 years ago
0
Logo Proposal: RetroFutureGame
#125
baranpirincal
closed
6 years ago
1
Implement FinalBoss in the new scene
#124
FelixEder
opened
6 years ago
0
Make player invulnerable and imovable while respawning.
#123
aktersnurra95
closed
6 years ago
0
Player can initiate stomp while floating or vice versa.
#122
aktersnurra95
closed
6 years ago
1
Need to remove lfs handling form repo.
#121
aktersnurra95
closed
6 years ago
2
Player not able to Mega-punch anymore
#120
FelixEder
closed
6 years ago
0
Implement the new BirdBoss in the scene
#119
FelixEder
opened
6 years ago
0
Finish ShellMan enemy
#118
FelixEder
opened
6 years ago
3
Finish EyeGuy enemy
#117
FelixEder
closed
6 years ago
2
Respawn function
#116
ViktorEspinoza
closed
6 years ago
1
Death screen + animation
#115
ViktorEspinoza
closed
6 years ago
1
Wall-jump is to unresponsive, make it easier to execute
#114
FelixEder
closed
6 years ago
1
Change from swapping sprite to animation when using small.
#113
aktersnurra95
closed
6 years ago
3
Laser-droid can only shoot within walls when it is behind wall
#112
FelixEder
opened
6 years ago
2
Player can jump infinitely when standing before a check-point
#111
FelixEder
closed
6 years ago
0
Invisible platforms you can jump down through
#110
FelixEder
opened
6 years ago
0
Add check above player for ceilings
#109
aktersnurra95
closed
6 years ago
1
Decide how the game should be lit and implement lighting for the whole game
#108
FelixEder
opened
6 years ago
0
Add little area challenges when getting a new power-up
#107
FelixEder
closed
6 years ago
3
Add business information
#106
FelixEder
opened
6 years ago
0
Add stomp-barriers
#105
FelixEder
closed
6 years ago
2
GitIgnore Unity-specific files to avoid merge conflicts.
#104
FelixEder
closed
6 years ago
1
Make Game Over screen nice
#103
FelixEder
closed
6 years ago
1
Update pause-screen with power-up info
#102
FelixEder
opened
6 years ago
1
Reduce punch delay
#101
FelixEder
closed
6 years ago
1
Sewer/dungeon art checklist
#100
FelixEder
closed
6 years ago
1
Facility main art checklist
#99
FelixEder
closed
5 years ago
1
Add art for upgrades
#98
FelixEder
opened
7 years ago
1
Add backgrounds for all areas
#97
FelixEder
opened
7 years ago
1
Rewamp the stomp-script
#96
FelixEder
closed
7 years ago
1
Player can do infinite wall jumps on vertical walls
#95
FelixEder
closed
7 years ago
2
Cave under well area art checklist
#94
FelixEder
closed
7 years ago
2
Courtyard area art checklist
#93
FelixEder
closed
7 years ago
1
Add physics/rigidbody to drops
#92
aktersnurra95
closed
7 years ago
1
Should enemies collide with each other?
#91
FelixEder
closed
6 years ago
2
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