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Fellowship-of-the-Bus
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Draconia-Unity
MIT License
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Volley should have its own ProjectileMovementType
#164
todo[bot]
opened
4 years ago
0
Investigate Addressables, AssetBundles, etc.
#163
saitou1024
opened
4 years ago
0
Hook in font lookup logic based on fontName and fontSize
#162
saitou1024
opened
4 years ago
0
New Input System
#161
saitou1024
opened
4 years ago
0
Cube appears unfolded in the preview
#160
kjifs
opened
4 years ago
0
Prevent words from switching lines during rendering
#159
Greatrabe
closed
4 years ago
0
Lizard models needs to be adjusted to work with the new animations
#158
kjifs
opened
4 years ago
0
Write tests for ActionQueue
#157
saitou1024
closed
4 years ago
0
Fix crash here when everyone dies
#156
todo[bot]
closed
4 years ago
0
Options menu doesn't open
#155
saitou1024
opened
4 years ago
0
Tooltip remains after unequipping skill
#154
kjifs
opened
4 years ago
2
Enemies can't move past invisible wall
#153
smashkevin
closed
4 years ago
1
Tile.cs: Is the Awake override necessary?
#152
saitou1024
closed
4 years ago
0
GameManager.Update: useless loop?
#151
saitou1024
opened
4 years ago
0
Possibly refactor preview change
#150
saitou1024
opened
4 years ago
0
Preview change: is currTile ignored for non-aoe skills?
#149
saitou1024
opened
4 years ago
0
GameManager.Update: why do we copy effects?
#148
saitou1024
opened
4 years ago
0
Why does BattleCharacter need its own list of effects?
#147
saitou1024
opened
4 years ago
0
Change Team comparison to use array of bitmasks
#146
saitou1024
opened
4 years ago
0
Update equipment to tell model about special parts
#145
todo[bot]
opened
4 years ago
0
EnumAssetImporter: next power of 2
#144
saitou1024
opened
4 years ago
0
EnumAssetImporter: error checks
#143
saitou1024
opened
4 years ago
0
EnumAssetImporter: connect MonoScript asset to generated code
#142
saitou1024
opened
4 years ago
0
Handle undo of portal skill
#141
saitou1024
closed
4 years ago
0
ActionQueue: crash when everyone dies
#140
saitou1024
closed
4 years ago
1
CameraController: screen shake while panning
#139
saitou1024
opened
4 years ago
0
ScreenManager: SetActive(false) must happen at end of animation
#138
saitou1024
opened
4 years ago
0
CharSelect: Setup Image
#137
saitou1024
opened
4 years ago
0
SkillSelect passing garbage
#136
saitou1024
opened
4 years ago
0
AssetDatabase: refresh vs. import
#135
saitou1024
opened
4 years ago
0
ChangeScene: fix path stripping
#134
saitou1024
opened
4 years ago
0
Display Unlocks on PostMap
#133
saitou1024
opened
4 years ago
0
Hookup equipment tooltips
#132
saitou1024
opened
4 years ago
0
Share code with Blizzard/FireStorm
#131
saitou1024
opened
4 years ago
0
Load Burn Particle Once
#130
saitou1024
closed
4 years ago
0
PreBattleCharSelect: Setup Image
#129
saitou1024
opened
4 years ago
0
InvCharSelect: Setup Image
#128
saitou1024
opened
4 years ago
0
Load Bleed Particle Once
#127
saitou1024
closed
4 years ago
0
Load Poison Particle Once
#126
saitou1024
closed
4 years ago
0
BuffBar: Images
#125
saitou1024
opened
4 years ago
0
SlowAura: Improve tooltip
#124
saitou1024
opened
4 years ago
0
Zoom minimap camera based on level
#123
saitou1024
closed
4 years ago
0
Investigate Unity Serialization
#122
saitou1024
opened
4 years ago
0
Use animation time instead of magic number
#121
saitou1024
opened
4 years ago
0
StringEditor: Load Error Handling
#120
saitou1024
closed
4 years ago
1
StringEditor: Improve Save Dialog
#119
saitou1024
closed
4 years ago
1
StringEditor: SetDirty
#118
saitou1024
closed
4 years ago
1
UI for disable skill
#117
saitou1024
opened
4 years ago
0
Animate Postbattle Exp
#116
saitou1024
opened
4 years ago
0
Set Portrait in PostBattle
#115
saitou1024
opened
4 years ago
0
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