After changing Display Settings the game often demands a game restart. During this process new game instance, Stracker's Loader and SPL start the initializition before old one is done, which is indicated by new console appearing before the old one closes. As a result some files used by SPL might not be released yet, so new SPL in a new game instance can't access those. SPL throws exceptions, the game doesn't crash, instead it freezes at some random(?) point before the main menu.
The issue is probably not with SPL but just originates from how Stracker's Loader works in this circumstance.
To Reproduce
1) Launch the game;
2) Change any in-game that require a restart, for example, Resolution;
3) Go back to main menu, get prompted by the game to restart the game;
4) Accept;
5) Observe.
Expected Behavior
SPL should wait until the files are unlocked. Or access .dll files in a non-blocking way in a first place (I am not sure if this even possible).
Priority
Suggested P4 Priority. The issue happens outside the game loop and can be avoided by manually restarting the game instead of letting the game reload itself.
PC Specs
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- `Motherboard`**: Asus ROG Strix Z390-H Gaming**
- `CPU`**: Intel Core i9-9900k**
- `RAM`**: 32 GB 3200MHz**
- `GPU`**: Nvidia GeForce RTX 3090 Ti**
- `System and Game SSD`**: Samsung SSD 970 EVO Plus NVMe M.2 1TB**
- `Plugin Repo SSD`**: Western Digital Blue SATA M.2 2280 2TB**
Describe The Bug
After changing
Display Settings
the game often demands a game restart. During this process new game instance, Stracker's Loader and SPL start the initializition before old one is done, which is indicated by new console appearing before the old one closes. As a result some files used by SPL might not be released yet, so new SPL in a new game instance can't access those. SPL throws exceptions, the game doesn't crash, instead it freezes at some random(?) point before the main menu.The issue is probably not with SPL but just originates from how Stracker's Loader works in this circumstance.
To Reproduce
1) Launch the game; 2) Change any in-game that require a restart, for example,
Resolution
; 3) Go back to main menu, get prompted by the game to restart the game; 4) Accept; 5) Observe.Expected Behavior
SPL should wait until the files are unlocked. Or access .dll files in a non-blocking way in a first place (I am not sure if this even possible).
Priority
Suggested P4 Priority. The issue happens outside the game loop and can be avoided by manually restarting the game instead of letting the game reload itself.
PC Specs
Show/Hide
- `Motherboard`**: Asus ROG Strix Z390-H Gaming** - `CPU`**: Intel Core i9-9900k** - `RAM`**: 32 GB 3200MHz** - `GPU`**: Nvidia GeForce RTX 3090 Ti** - `System and Game SSD`**: Samsung SSD 970 EVO Plus NVMe M.2 1TB** - `Plugin Repo SSD`**: Western Digital Blue SATA M.2 2280 2TB**Environment
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- `OS`: **Window 10 Enterprise Version 22H2 (OS Build 19045.3996)** - `Monster Hunter: World`: **v15.21.00** - `SharpPluginLoader`: **pre-v0.0.4.0 (bea10943ea02b8d3f75d99a328e8012a45595b84)** - `Nvidia Drivers`**: v551.52**Game Display Settings
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- `DirectX 12 API`**: On** - `Screen Mode`**: Borderless Window** - `Resolution Settings`**: 2880x1620** (Supersampled down to 1920x1080) - `Aspect Ratio`**: Wide (16:9)** - `Nvidia DLSS`**: Off** - `FidelityFX CAS + Upscaling`**: Off** - `Frame Rate`**: No Limit** - `V-Sync`**: On**Game Advanced Graphics Settings
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- `Image Quality`**: High** - `Texture Quality`**: High Resolution Texture Pack** - `Ambient Occlusion`**: High** - `Volume Rendering Quality`**: Highest** - `Shadow Quality`**: High** - `Capsule AO`**: On** - `Contact Shadows`**: On** - `Anti-Aliasing`**: Off** - `LOD Bias`**: High** - `Max LOD Level`**: No Limit** - `Foliage Sway`**: On** - `Subsurface Scattering`**: On** - `Screen Space Reflection`**: On** - `Anisotropic Filtering`**: Highest** - `Water Reflection`**: On** - `Snow Quality`**: High** - `SH Diffuse Quality`**: High** - `Dynamic Range`**: 64-bit** - `Motion Blur`**: On** - `DOF (Depth of Field)`**: On** - `Vignette Effects`**: Normal** - `Z-Prepass`**: On**Mods and External Tools:
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- [RTSS Overlay v7.3.4](https://www.guru3d.com/page/rivatuner-rtss-homepage/) - [Reshade 6.0.0](https://reshade.me/) with SMAA.fx - [Stracker's Loader v3.0.1](https://www.nexusmods.com/monsterhunterworld/mods/1982) - [Performance Booster and Plugin Extender v1.3](https://www.nexusmods.com/monsterhunterworld/mods/3473) - [HunterPie v2.10.0.134](https://www.nexusmods.com/monsterhunterrise/mods/181) - [HelloWorld (an overlay that shows lots and lots of stuff) v10.4](https://www.nexusmods.com/monsterhunterworld/mods/142) - [Bow Spread Pattern Fix v1.0](https://www.nexusmods.com/monsterhunterworld/mods/6914) - [Tic Rate Fix v1.0](https://www.nexusmods.com/monsterhunterworld/mods/3474) - [Guiding Lands Gathering Indicator v1.12.11.01](https://www.nexusmods.com/monsterhunterworld/mods/1986) - [Gems Sorted by Name (Alphabetized Gems) v1.6.1](https://www.nexusmods.com/monsterhunterworld/mods/2364) - [Reshade Hook v1.0](https://www.nexusmods.com/monsterhunterworld/mods/7015) - [Endemic Quality (Iceborne Edition) v1.4](https://www.nexusmods.com/monsterhunterworld/mods/2137) - [Remove censor bad word banned word filter v1.0](https://www.nexusmods.com/monsterhunterworld/mods/6956) - [Monster Weakness Icon Indicator for Iceborne (Hi-Res) vFinal](https://www.nexusmods.com/monsterhunterworld/mods/1938) - [Cuter Handler Face Model (Post-Iceborne) aka Make Handler Cuter Again v3.0](https://www.nexusmods.com/monsterhunterworld/mods/1914)Additional Context
Plugin Repo