Fexty12573 / SharpPluginLoader

A C# plugin loader for Monster Hunter World
MIT License
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Rendering 3D Primitives with DirectX 12 #3

Closed Fexty12573 closed 8 months ago

Fexty12573 commented 8 months ago

Summary

Currently rendering 3D primitives is only supported on DirectX 11. This feature needs to be ported to DirectX 12 as well.

Status

The groundwork is already laid. The code for rendering exists, it just doesn't work properly. When making draw calls, nothing gets rendered.

Possible Causes

Most likely it is an issue with how render targets are set up.

Relevant Files

Fexty12573 commented 8 months ago

Fixed in 019bd9b.

One issue that remains, is that depth testing is disabled.