Closed Fexty12573 closed 8 months ago
Currently rendering 3D primitives is only supported on DirectX 11. This feature needs to be ported to DirectX 12 as well.
The groundwork is already laid. The code for rendering exists, it just doesn't work properly. When making draw calls, nothing gets rendered.
Most likely it is an issue with how render targets are set up.
Fixed in 019bd9b.
One issue that remains, is that depth testing is disabled.
Summary
Currently rendering 3D primitives is only supported on DirectX 11. This feature needs to be ported to DirectX 12 as well.
Status
The groundwork is already laid. The code for rendering exists, it just doesn't work properly. When making draw calls, nothing gets rendered.
Possible Causes
Most likely it is an issue with how render targets are set up.
Relevant Files