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Flux159
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Polymorph
Polymorph Game GGJ 2014
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Fix visual bug that causes bat to appear underwater
#60
cfhull
opened
10 years ago
0
Reduce gravity for bat
#59
boothsl
closed
10 years ago
0
Save point after you change to bat in baseLevel
#58
boothsl
opened
10 years ago
0
Bat is looking through ceiling bug
#57
boothsl
opened
10 years ago
0
Door opening sound
#56
boothsl
closed
10 years ago
0
Screen when you reset
#55
boothsl
opened
10 years ago
0
Rat scurrying sound... but only when you move
#54
sjklevine
opened
10 years ago
0
Spawn temporary "dead" model of current creature when you leave it.
#53
sjklevine
opened
10 years ago
0
Slight difficulty in locking onto fish as bat from distance
#52
sjklevine
opened
10 years ago
0
Overlay text isn't legible in oculus, isn't centered between two screens...
#51
sjklevine
opened
10 years ago
0
Overlay text needs a font!
#50
sjklevine
opened
10 years ago
0
Add controls to start screen.
#49
sjklevine
opened
10 years ago
0
Ensure bat->fish->bat is possible using headset + mouse.
#48
sjklevine
closed
10 years ago
0
Add an option: show/hide crosshair.
#47
sjklevine
opened
10 years ago
0
Pull back the "life bar" such that it's more likely to be, or is always, visible.
#46
sjklevine
opened
10 years ago
0
Different speeds for different monsters! Esp. faster bat.
#45
sjklevine
opened
10 years ago
0
Combine various designs to make an awesome level 5, with ending.
#44
sjklevine
opened
10 years ago
0
Alter existing level 4 to be more interesting in the beginning.
#43
sjklevine
opened
10 years ago
0
"Around" ambient creature sounds.
#42
sjklevine
opened
10 years ago
0
Stair steps sound effect!
#41
sjklevine
opened
10 years ago
0
Torch sound effect!
#40
sjklevine
opened
10 years ago
0
Add models to monster character controller prefabs.
#39
sjklevine
closed
10 years ago
1
Implement use of Chris's "pathing monster" script
#38
sjklevine
opened
10 years ago
0
Implement quick cockroach effect
#37
sjklevine
opened
10 years ago
0
Implement two new props
#36
sjklevine
opened
10 years ago
0
Better font for GUI text and tutorial
#35
sjklevine
opened
10 years ago
0
Darker bat-vision
#34
sjklevine
closed
10 years ago
0
Working fish going through water
#33
sjklevine
closed
10 years ago
0
Some kind of in-game credits.
#32
sjklevine
closed
10 years ago
0
Some kind of ending!
#31
sjklevine
opened
10 years ago
0
BETTER PARTICLE EFFECT
#30
sjklevine
closed
10 years ago
2
Getting controller + mouse support working seamlessly
#29
sjklevine
opened
10 years ago
0
Implement stick man prefab
#28
sjklevine
opened
10 years ago
0
Fish going through fish-only wall tiles
#27
sjklevine
closed
10 years ago
0
Better flying controls for bat
#26
sjklevine
closed
10 years ago
0
Bat going through small bat hole wall
#25
sjklevine
closed
10 years ago
0
Debug bat gravity once and for all
#24
sjklevine
closed
10 years ago
0
Minimap...
#23
sjklevine
closed
10 years ago
0
Better door texture
#22
sjklevine
closed
10 years ago
0
Start screen!
#21
sjklevine
closed
10 years ago
0
Better soul swap / polymorph effect
#20
sjklevine
opened
10 years ago
1
Level transitions!
#19
sjklevine
closed
10 years ago
1
At least two new tutorial levels!
#18
sjklevine
closed
10 years ago
0
Get the oculus set up on the big screen.
#17
sjklevine
opened
10 years ago
1
Add new FloorWater prefab to BaseScene
#16
cfhull
closed
10 years ago
0
Previous body explosion effect.
#15
sjklevine
opened
10 years ago
0
"Soul transfer" particle effect when switching to monster.
#14
sjklevine
opened
10 years ago
0
Simple AI for bat.
#13
sjklevine
closed
10 years ago
1
GUI script to display arbitrary text IN OCULUS.
#12
sjklevine
closed
10 years ago
1
Create a "monster view" prefab and demonstrate swapping it with the character.
#11
sjklevine
closed
10 years ago
0
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