Closed NoelFB closed 4 months ago
I haven't ported the D3D11 implementation yet, but it should be fairly straightforward based on Blah's implementation.
Existing stub file here.
Blah's original implementation here.
Opting not to do this in favor of using SDL3's GPU API when it's ready https://github.com/FosterFramework/Foster/issues/1
I haven't ported the D3D11 implementation yet, but it should be fairly straightforward based on Blah's implementation.
Existing stub file here.
Blah's original implementation here.