Closed MrBrixican closed 1 year ago
Hey! I think all of these are good ideas. The Instance data was something I planned to add back but I just have not actually used it yet, so it wasn't a priority. The first two issues I'd like to fix more immediately though, I didn't realize the performance issue there.
OK I've updated the Mesh API to both use glBufferSubData
and allow an offset to upload into. I'm going to close this for now and create a new issue for eventually adding Mesh Instancing back. Thanks for the input! :)
Hey, awesome work on this library! When I saw that you recreated it, it was a very nice surprise to start the weekend.
However, I noticed some differences from the original implementation:
If these omissions were to make the initial c implementation easier and is something that you already intended to refactor at some point, please disregard this issue.
Thanks once again for working on this great library!