In OpenGL when Mesh buffers are expanded they clear the data. However, the API is implemented in such a way that this is not obvious as it's a single method that both uploads sub areas and expands the buffer. This should probably be split into two methods or otherwise somehow clarified.
In OpenGL when Mesh buffers are expanded they clear the data. However, the API is implemented in such a way that this is not obvious as it's a single method that both uploads sub areas and expands the buffer. This should probably be split into two methods or otherwise somehow clarified.