Closed theofficialgman closed 6 months ago
it appears that SDL_Quit is never called and gamepads and joysticks (among other things) stay initialized after any program built off of this framework exits. this leads to memory leaks and other issues
with #70 merged in is this fixed? I assume calling SDL_Quit will handle gamepad/joystick uninitialization without us having to do anything.
SDL_Quit
yes that should be all you need to do
it appears that SDL_Quit is never called and gamepads and joysticks (among other things) stay initialized after any program built off of this framework exits. this leads to memory leaks and other issues