Closed IgorTheLight closed 4 years ago
Oh that's some nice optimization changes right there! Guess ReGex was indeed overkill in this situation where I really only wanted to know if a word exists in a string or not. Gotta review this ASAP!
I'm glad to hear that! DoW Mod Manager is addicting - I keep thinking "just one new feature and I will do something else" ;-)
On Thu, Jun 18, 2020 at 8:11 PM Dennis S. notifications@github.com wrote:
Oh that's some nice optimization changes right there! Guess ReGex was indeed overkill in this situation where I really only wanted to know if a word exists in a string or not. Gotta review this ASAP!
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Alright the pull request got merged. Make sure you pull from my master though because I have made some slight changes to your files, restoring my function documentation. Those comments before the functions are placed there on purpose:
/// <summary>
/// Sample Summary.
/// </summary>
/// <param name="MyParam"></param>
/// <returns></returns>
They are the C# anology to JAVADOC function documentation which displays additional information when you hover over a function name in an IDE. So in the future please don't delet them π.
Oops! I tried to delete the most obvious comments. Probably I went too far :-) I will pull your version and build upon it. Also I will add the same for my methods.
Off topic: do you have more fun with a Python or with a C#? Would you like DoW Mod Manager to be ported to Python? Just some random thoughts - it's not like I'm secretly working on that or something :-) Another random thought: we have to add a license for DoW Mod Manager. I'm sure that noone actually will steal it and start to make money off it but still :-) Maybe something liberal like MIT, GPLv2 (maybe v3 but some people don't like it - we have to investigate), or zlib . BSD is too liberal so anyone could not only sell it but also make it close source so original authors would not have new features. SONY uses that part to make Play Station's OS closed and keep making money of it (it was originally forked from FreeBSD) That will ensure what could and what couldn't be done with DoW Mod Manager.
On Fri, Jun 19, 2020 at 2:20 PM Dennis S. notifications@github.com wrote:
Alright the pull request got merged. Make sure you pull from my master though because I have made some slight changes to your files, restoring my function documentation. Those comments before the functions are placed there on purpose:
///
/// Sample Summary. /// /// ///They are the C# anology to JAVADOC https://www.oracle.com/technical-resources/articles/java/javadoc-tool.html function documentation which displays additional information when you hover over a function name in an IDE. So in the future please don't delet them π.
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Oops! I tried to delete the most obvious comments. Probably I went too far :-) I will pull your version and build upon it. Also I will add the same for my methods.
If you use Visual Studio 2017 or later, jsut typing three slashes and then pressing enter should auto generate those function doc stubs for you which may come in handy.
Off topic: do you have more fun with a Python or with a C#? Would you like DoW Mod Manager to be ported to Python? Just some random thoughts - it's not like I'm secretly working on that or something :-)
Personally I don't judge any language albeit I have done far more work so far with Python than with any other language. I'd like to get more into C/C++ since that's my most neglected language currently, which is a shame really π .
Another random thought: we have to add a license for DoW Mod Manager. I'm sure that noone actually will steal it and start to make money off it but still :-) Maybe something liberal like MIT, GPLv2 (maybe v3 but some people don't like it - we have to investigate), or zlib . BSD is too liberal so anyone could not only sell it but also make it close source so original authors would not have new features. SONY uses that part to make Play Station's OS closed and keep making money of it (it was originally forked from FreeBSD) That will ensure what could and what couldn't be done with DoW Mod Manager.
Adding a licence is indeed a good idea. I am rooting for the MIT license so far. In fact I should do this right now, better safe then sorry π¬ .
Thanks for the tip! And yes - I'm using VS2019 - it works pretty nice (but I tried a few other IDEs - JetBrains IDEs are really nice!). About C/C++ - if you want to make GUI applications I could recommend C++ and Qt Framework (using Qt Creator IDE). I personally didn't work with that but I watched a few videos and it looks nice :-) If you just want pure C++ - any IDE/Code Editor would do the job. MIT license is pretty liberal but still protects you from troubles. So I have nothing against it. I will add it if you will add it (of course). About 1.9.0 - I'm working on it!
On Sat, Jun 20, 2020 at 6:30 PM Dennis S. notifications@github.com wrote:
Oops! I tried to delete the most obvious comments. Probably I went too far :-) I will pull your version and build upon it. Also I will add the same for my methods.
If you use Visual Studio 2017 or later, jsut typing three slashes and then pressing enter should auto generate those function doc stubs for you which may come in handy.
Off topic: do you have more fun with a Python or with a C#? Would you like DoW Mod Manager to be ported to Python? Just some random thoughts - it's not like I'm secretly working on that or something :-)
Personally I don't judge any language albeit I have done far more work so far with Python than with any other language. I'd like to get more into C/C++ since that's my most neglected language currently, which is a shame really π .
Another random thought: we have to add a license for DoW Mod Manager. I'm sure that noone actually will steal it and start to make money off it but still :-) Maybe something liberal like MIT, GPLv2 (maybe v3 but some people don't like it - we have to investigate), or zlib . BSD is too liberal so anyone could not only sell it but also make it close source so original authors would not have new features. SONY uses that part to make Play Station's OS closed and keep making money of it (it was originally forked from FreeBSD) That will ensure what could and what couldn't be done with DoW Mod Manager.
Adding a licence is indeed a good idea. I am rooting for the MIT license so far. In fact I should do this right now, better safe then sorry π¬ .
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- Ability to set Power Setting to "Maximum" and even unlock and set it to "Ultimate" (I have to check is that even legal :-) )
Insert Wait, that's illegal meme here π . I'd say that most laptops have their own power management anyways, so no need to invest time into that.
- Mod errors handling (most likely just logging and showing to the user)
This on the other hand is a cool idea indeed. Especially to narrow down the critical failure messages when mods crash for not so tech savvy people.
- Ability to download missing mods (by using my new Search feature)
Would absolutely love to see this happen.
- What do you think about returning of showing mod versions? I heard that you deleted it due to misleading in version numbers (sometimes moders just forget to update the mod version)?
Aye that could be useful to display as well. Question is only how we'll display it. Simply concatenate the version string with the Mod name or make a more sophisticated UI for this with like a table view with colums for Mod names and version number etc.
- After that... I'm not sure! Maybe I will ask you to change "Written by FragJacker " to "Created by FragJacker & IgorTheLight" as a reward? ;-) If no - I would still be mentioned in the Changelogs.
Yes we can do that. However at that point I'd say that maybe some About
panel could be used for it where additional info of all the involved creators could be displayed. For a temporary solution we could indeed change the string at the bottom of the window though π .
I'm glad that you liked most of my ideas (mod error logging was your idea actually :-) ) " Aye that could be useful to display as well. Question is only how we'll display it. Simply concatenate the version string with the Mod name or make a more sophisticated UI for this with like a table view with colums for Mod names and version number etc. " - of course I will choose the simplest way! And after that I will make it better. Working feature first - cool looking later! :-) About adding me - thanks! I will do that just before 1.9.0 will be out. "About" I will add later. Knowing me - that will be in a few days.
On Mon, Jun 22, 2020 at 5:29 PM Dennis S. notifications@github.com wrote:
- Ability to set Power Setting to "Maximum" and even unlock and set it to "Ultimate" (I have to check is that even legal :-) )
Insert Wait, that's illegal meme here π . I'd say that most laptops have their own power management anyways, so no need to invest time into that.
- Mod errors handling (most likely just logging and showing to the user)
This on the other hand is a cool idea indeed. Especially to narrow down the critical failure messages when mods crash for not so tech savvy people.
- Ability to download missing mods (by using my new Search feature)
Would absolutely love to see this happen.
- What do you think about returning of showing mod versions? I heard that you deleted it due to misleading in version numbers (sometimes moders just forget to update the mod version)?
Aye that could be useful to display as well. Question is only how we'll display it. Simply concatenate the version string with the Mod name or make a more sophisticated UI for this with like a table view with colums for Mod names and version number etc.
- After that... I'm not sure! Maybe I will ask you to change "Written by FragJacker " to "Created by FragJacker & IgorTheLight" as a reward? ;-) If no - I would still be mentioned in the Changelogs.
Yes we can do that. However at that point I'd say that maybe some About panel could be used for it where additional info of all the involved creators could be displayed. For a temporary solution we could indeed change the string at the bottom of the window though π .
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Hi! You are probably interested in how development is going. It's fine! 1.9.0 will be the biggest release yet! Maybe it's even a good idea to call it 2.0.0? Here is what I've done:
My plans:
That's too many changes for one version. We will have a SystemPerformanceForm, a search function, a download missing mod function, a version showing feature, an error showing feature and a Player Profile managing feature. I may split it into 1.9.0 and 1.10.0 or make it 2.0.0 (that will have a better promotional effect). What do you think about the versioning? You may clone a master branch and see for yourself all new features. Or just wait until I finish all of that :-) I want that having a DoW Mod Manager is ALL you need to play vanilla and modded DoW (all tools in one box).
On Mon, Jun 22, 2020 at 9:37 PM Igor Sandu igorthelight@gmail.com wrote:
I'm glad that you liked most of my ideas (mod error logging was your idea actually :-) ) " Aye that could be useful to display as well. Question is only how we'll display it. Simply concatenate the version string with the Mod name or make a more sophisticated UI for this with like a table view with colums for Mod names and version number etc. " - of course I will choose the simplest way! And after that I will make it better. Working feature first - cool looking later! :-) About adding me - thanks! I will do that just before 1.9.0 will be out. "About" I will add later. Knowing me - that will be in a few days.
On Mon, Jun 22, 2020 at 5:29 PM Dennis S. notifications@github.com wrote:
- Ability to set Power Setting to "Maximum" and even unlock and set it to "Ultimate" (I have to check is that even legal :-) )
Insert Wait, that's illegal meme here π . I'd say that most laptops have their own power management anyways, so no need to invest time into that.
- Mod errors handling (most likely just logging and showing to the user)
This on the other hand is a cool idea indeed. Especially to narrow down the critical failure messages when mods crash for not so tech savvy people.
- Ability to download missing mods (by using my new Search feature)
Would absolutely love to see this happen.
- What do you think about returning of showing mod versions? I heard that you deleted it due to misleading in version numbers (sometimes moders just forget to update the mod version)?
Aye that could be useful to display as well. Question is only how we'll display it. Simply concatenate the version string with the Mod name or make a more sophisticated UI for this with like a table view with colums for Mod names and version number etc.
- After that... I'm not sure! Maybe I will ask you to change "Written by FragJacker " to "Created by FragJacker & IgorTheLight" as a reward? ;-) If no - I would still be mentioned in the Changelogs.
Yes we can do that. However at that point I'd say that maybe some About panel could be used for it where additional info of all the involved creators could be displayed. For a temporary solution we could indeed change the string at the bottom of the window though π .
β You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/Fragjacker/DoW-Mod-Manager/pull/12#issuecomment-647554915, or unsubscribe https://github.com/notifications/unsubscribe-auth/APM5F37F6EGOIJP5E55FD5DRX5TDVANCNFSM4OBLUNPA .
That's some very nice changes indeed! I'd say we can call it 2.0.0 once we also have implemented the auto-downloading/updating as that would be next level indeed.
Added ability to search for mods in Mod Downloader To achieve this result, the whole ModDownloaderForm was rewritten Added System Performance. This tool is able to change system-wise settings for better performance First of the features for System Performance is Timer Resolution (thanks tebjan for TimerTool). Lowering this value could increase CPU performance but it also will increase power consumption Added tabs to the SystemPerformanceForm Added ability to change compatibility settings such as "Run as Administrator", "Compatibility Mode: Windows XP SP2" and "HDPI Aware" for the game (only for Soulstorm for now) Added ability to see all your System Power Settings Added ability to unlock "Ultimate Performance" power plan Added ability to disable fullscreen optimizations in Compatibility tab Compatibility Settings are supporting all DoW versions now Added ability to change Power Plans Added ability to open Power Options by opening Control Panel Added ability to show DoW Properties
Like all them changes. We just need to make sure we're not frying them laptop batteries π .
My plans: Add versions to the mods (today) Add link to your GitHub DoW Mod Manager page (today) Add ability to download missing mods (tomorrow and maybe one more day) Add ability to show mod errors (another day or 2) Add myself to the Authors (in the bottom of the ModManagerForm) Add ability to manage Player Profiles (create, select and delete) Autoupdater (or maybe "semi-autoupdater" at minimum)
Yes, once this is implemented we can call it 2.0.0. Especially the auto updating utility is what I am looking the most for, since that was my original design intent when creating the Mod Manager. To make handling and fetching mods as easy as possible.
I'm glad to hear that you like it :-) I already finished those things:
Only mod errors, Profile management and autoupdater ahead! Praise the Omnissiah! ;-)
On Sat, Jun 27, 2020 at 1:39 PM Dennis S. notifications@github.com wrote:
That's some very nice changes indeed! I'd say we can call it 2.0.0 once we also have implemented the auto-downloading/updating as that would be next level indeed.
Added ability to search for mods in Mod Downloader To achieve this result, the whole ModDownloaderForm was rewritten Added System Performance. This tool is able to change system-wise settings for better performance First of the features for System Performance is Timer Resolution (thanks tebjan for TimerTool). Lowering this value could increase CPU performance but it also will increase power consumption Added tabs to the SystemPerformanceForm Added ability to change compatibility settings such as "Run as Administrator", "Compatibility Mode: Windows XP SP2" and "HDPI Aware" for the game (only for Soulstorm for now) Added ability to see all your System Power Settings Added ability to unlock "Ultimate Performance" power plan Added ability to disable fullscreen optimizations in Compatibility tab Compatibility Settings are supporting all DoW versions now Added ability to change Power Plans Added ability to open Power Options by opening Control Panel Added ability to show DoW Properties
Like all them changes. We just need to make sure we're not frying them laptop batteries π .
My plans: Add versions to the mods (today) Add link to your GitHub DoW Mod Manager page (today) Add ability to download missing mods (tomorrow and maybe one more day) Add ability to show mod errors (another day or 2) Add myself to the Authors (in the bottom of the ModManagerForm) Add ability to manage Player Profiles (create, select and delete) Autoupdater (or maybe "semi-autoupdater" at minimum)
Yes, once this is implemented we can call it 2.0.0. Especially the auto updating utility is what I am looking the most for, since that was my original design intent when creating the Mod Manager. To make handling and fetching mods as easy as possible.
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Hi! My progress to 2.0.0 is going well - only autoupdater implementation remains. I'm working on it now. It will be ready just in a few days! Random questions:
On Sat, Jun 27, 2020 at 3:43 PM Igor Sandu igorthelight@gmail.com wrote:
I'm glad to hear that you like it :-) I already finished those things:
- Added ability to visit DoW Mod Manager's home page on GitHub
- Added IgorTheLight to the authors (thanks, FragJacker!)
- Updated CornCobMan's Fun Mod for Soulstorm (from 1.87 to 1.88)
- Updated Veteran Mod for Dark Crusade with additional file links that are required
- Added version descriptions to all mods in ModDownloader
- Added version detection for mods in ModManager
- All Soulstorm mods in modlist (ModDownloaderForm) have a new attribute now - "ModuleFileName". Dark Crusade and Original later.
- Added ability to find a missing mod
- Added a new mod to download - Dawn Of Skirmish AI Mod (Version 3.20)
- Small code tweaks and optimizations here and there
Only mod errors, Profile management and autoupdater ahead! Praise the Omnissiah! ;-)
On Sat, Jun 27, 2020 at 1:39 PM Dennis S. notifications@github.com wrote:
That's some very nice changes indeed! I'd say we can call it 2.0.0 once we also have implemented the auto-downloading/updating as that would be next level indeed.
Added ability to search for mods in Mod Downloader To achieve this result, the whole ModDownloaderForm was rewritten Added System Performance. This tool is able to change system-wise settings for better performance First of the features for System Performance is Timer Resolution (thanks tebjan for TimerTool). Lowering this value could increase CPU performance but it also will increase power consumption Added tabs to the SystemPerformanceForm Added ability to change compatibility settings such as "Run as Administrator", "Compatibility Mode: Windows XP SP2" and "HDPI Aware" for the game (only for Soulstorm for now) Added ability to see all your System Power Settings Added ability to unlock "Ultimate Performance" power plan Added ability to disable fullscreen optimizations in Compatibility tab Compatibility Settings are supporting all DoW versions now Added ability to change Power Plans Added ability to open Power Options by opening Control Panel Added ability to show DoW Properties
Like all them changes. We just need to make sure we're not frying them laptop batteries π .
My plans: Add versions to the mods (today) Add link to your GitHub DoW Mod Manager page (today) Add ability to download missing mods (tomorrow and maybe one more day) Add ability to show mod errors (another day or 2) Add myself to the Authors (in the bottom of the ModManagerForm) Add ability to manage Player Profiles (create, select and delete) Autoupdater (or maybe "semi-autoupdater" at minimum)
Yes, once this is implemented we can call it 2.0.0. Especially the auto updating utility is what I am looking the most for, since that was my original design intent when creating the Mod Manager. To make handling and fetching mods as easy as possible.
β You are receiving this because you were assigned. Reply to this email directly, view it on GitHub https://github.com/Fragjacker/DoW-Mod-Manager/pull/12#issuecomment-650540251, or unsubscribe https://github.com/notifications/unsubscribe-auth/APM5F36ZDOTVKTTYRL2TJWDRYXD4HANCNFSM4OBLUNPA .
Hi! My progress to 2.0.0 is going well - only autoupdater implementation remains. I'm working on it now. It will be ready just in a few days!
Oh wow that's some good news indeed! Are you using the article I linked back a while ago or are you going to do something from scratch or maybe use some pre-made library?
- Did you heard that Ultimate Apocalypse devs have some... difficulties with each other? Or maybe because of that kind of problems you left them? ;-)
Yes, there was a split between the majority of the mod devs and the original creator of the mod. Are you saying that there are problems again? If yes then I was unaware of this since I am not in touch with UA mod dev anymore.
- Did you tried using Linux? You like Terminal so you will like tinkering with Linux! :-) Probably you are doing something with it already.
Of course I did! π I even did some n00b level kernel programming with DKMS in Ubuntu back in the day in my Uni studies. Nowadays I am not doing that much with Linux currently as I am also part time modding other games such as Stellaris or just doing some 3D modelling for fun.
Hi! About autoupdater - I choose to do it myself but if I encounter some big difficulties - I would switch to your suggested article :-) I know that's not very time efficient but I'm a chill guy who doesn't really care about time efficiency ;-) About UA - I don't know anyone personally - I just heard some rumors that there is a new drama going on there. Again. And when they woul;d update their link to a newer DoW Mod Manager? :-) About "n00b level kernel programming with DKMS" - still more than I did. I just tried a bunch of different distros and for today I'm having a Linux Manjaro KDE 20.0.3 on my USB drive. Not like in LiveUSB - a full install on a drive! And sometimes I just boot in it and do something :-) I tried building a .NET Core application - it failed. And of course because of problems with dependencies. I tried to fix it (watched a few videos and read a few articles) but gave up - too much buzz for a small test project. You said that you want to play with a C++. I have a few ideas!
On Fri, Jul 3, 2020 at 9:48 PM Dennis S. notifications@github.com wrote:
Hi! My progress to 2.0.0 is going well - only autoupdater implementation remains. I'm working on it now. It will be ready just in a few days!
Oh wow that's some good news indeed! Are you using the article I linked back a while ago or are you going to do something from scratch or maybe use some pre-made library?
- Did you heard that Ultimate Apocalypse devs have some... difficulties with each other? Or maybe because of that kind of problems you left them? ;-)
Yes, there was a split between the majority of the mod devs and the original creator of the mod. Are you saying that there are problems again? If yes then I was unaware of this since I am not in touch with UA mod dev anymore.
- Did you tried using Linux? You like Terminal so you will like tinkering with Linux! :-) Probably you are doing something with it already.
Of course I did! π I even did some n00b level kernel programming with DKMS in Ubuntu back in the day in my Uni studies. Nowadays I am not doing that much with Linux currently as I am also part time modding other games such as Stellaris or just doing some 3D modelling for fun.
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About autoupdater - I choose to do it myself but if I encounter some big difficulties - I would switch to your suggested article :-) I know that's not very time efficient but I'm a chill guy who doesn't really care about time efficiency ;-)
That's some good news keep it up!
About UA - I don't know anyone personally - I just heard some rumors that there is a new drama going on there. Again. And when they woul;d update their link to a newer DoW Mod Manager? :-)
Wouldn't surprise me at this point as there was already potential conflict looming at the horizon, before we split, with one of the balancing team. Also they can't update the link to the new Mod Manager since I am not part of the team anymore. Guess in time I will reupload it on the Unification Mod webpage if any. Github release system is very convient for this π .
About modding - I watched a few Stellaris videos! I really want to try it someday :-) What other games are you modding? Sins of a Solar Empire? C&C - Generals? OpenRA? Star Wars -Empires at War?
So far I only have modded Dawn of War Soulstorm, Civilisation: Beyond Earth and lastly Stellaris. The CnC remastered one is pretty interesting since they have uploaded the source code of the project, so one could flatout build custom game .DLL's. It's also written in C++ π .
What of those games would benefit from DoW Mod Manager port? ;-)
Guess only Dawn of War since the other games have the steam workshop that takes care of business. For Stellaris exists even a dedicated fan-made Mod Manager already! Check it out here: https://github.com/ThibautSF/ParadoxosModManagerRework/
Thanks for the answer! It's not like you didn't answer ever before :-) ALL features are ready! Even autoupdater! I wrote it by myself (with a small StackOverflow search ;-) ) I'm testing everything and if I didn't find anything to fix - i will create a pull request. Prepare your command line merging tools! Changelog for 2.0.0 is messy now so I will simplify it. https://github.com/IgorTheLight/DoW-Mod-Manager/blob/master/changelog.txt About other games - yes, Steam Workshop is hard to compete with. About new C&C Remastered - yes mod possibilities are limitless but it also supports Steam Workshop so... you know... ;-) But there is another project - OpenRA. It's a free open source C# implementation of C&C's engine. It supports C&C, Red Alert 1, Dune 2000 and (almost) Tiberium Sun! Maybe it needs a mod launcher (I have to investigate). Would you like to build a current 2.0.0 version and test it? Or you could cheat a little bit and download it from here: https://github.com/IgorTheLight/DoW-Mod-Manager/tree/master/DoW%20Mod%20Manager/LatestStable Just add "v2.0.0" before the ".exe" and it will be 100% equal to a version that you could build yourself ;-)
You have quite a big list of games that you modded :-)
I'm not sure what else I want to add to DoW Mod Manager but I have a plan for 2.0.1 - a few optimizations :-) 2.0.0 is already almost 2 times smaller than 1.8.2!
Wow! That Mod Launcher is not only for Stellaris! Good job developers! Java? Well - it works too :-)
On Mon, Jul 6, 2020 at 7:37 PM Dennis S. notifications@github.com wrote:
About autoupdater - I choose to do it myself but if I encounter some big difficulties - I would switch to your suggested article :-) I know that's not very time efficient but I'm a chill guy who doesn't really care about time efficiency ;-)
That's some good news keep it up!
About UA - I don't know anyone personally - I just heard some rumors that there is a new drama going on there. Again. And when they woul;d update their link to a newer DoW Mod Manager? :-)
Wouldn't surprise me at this point as there was already potential conflict looming at the horizon, before we split, with one of the balancing team. Also they can't update the link to the new Mod Manager since I am not part of the team anymore. Guess in time I will reupload it on the Unification Mod webpage if any. Github release system is very convient for this π .
About modding - I watched a few Stellaris videos! I really want to try it someday :-) What other games are you modding? Sins of a Solar Empire? C&C - Generals? OpenRA? Star Wars -Empires at War?
So far I only have modded Dawn of War Soulstorm, Civilisation: Beyond Earth and lastly Stellaris. The CnC remastered one is pretty interesting since they have uploaded the source code of the project, so one could flatout build custom game .DLL's. It's also written in C++ π .
What of those games would benefit from DoW Mod Manager port? ;-)
Guess only Dawn of War since the other games have the steam workshop that takes care of business. For Stellaris exists even a dedicated fan-made Mod Manager already! Check it out here: https://github.com/ThibautSF/ParadoxosModManagerRework/
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I have nothing against Regex. It could be useful in some situations but not in DoW Manager - all tests shows that they are slower in our cases.