Closed MarianoRyu closed 4 years ago
@MarianoRyu What exactly were the steps you were doing to reproduce this issue?
Also, it doesn't seem to accept more than 20 mods?
Which one accepts max 20 mods? The Mod Manager or the Mod Merger?
I'm trying to do two things:
1 - I want to merge mods with the Codex 4.0 mod (I have done that in the past manually, and it seems to work fine, at least until 20 mods are reached).
2 - I want to start the Unification mod directly, and it crashes on startup. I can guarantee all these race mods work stand-alone.
I opened the merge mod option, opened up codex 4.0, added the mods I wanted to add, and clicked Save, and that's what came out.
The game won't start after I add the 21st mod, either in Codex or Unification.
Alright I have confirmed that the Mod Merger was completely busted. It produced the issue you reported even when flat out saving the same file without making any changes. However I was able to pinpoint the cause of this and made a fix for this bug. Could you confirm that it does indeed work properly now? Here's the new build of it @MarianoRyu :
Once you confirm this bug to be fixed I can push the new build proper and update all clients.
Make sure you use a fresh un-corrupted .module file to test this since the ones produced by the issue you reported are blasted.
Can confirm it works just fine now. Thank you very much for your attention!
Alright this issue was fixed in commit c5bd09635999d55c6dd7bcb8b57b323065bc8f18 and release v2.1.3 upwards.
Closed.
It does this automatically while merging, and I have to fix the .module file manually.
Also, it doesn't seem to accept more than 20 mods?