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Friduric
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voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
MIT License
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a lot of compile errors
#5
stanleyljl
opened
2 years ago
1
Parameters setting for polish diamond
#4
vishalvaza
opened
3 years ago
0
not compatible with opengl 4.5
#3
Soietre
opened
4 years ago
4
How do you switch scenes?
#2
Makogan
closed
4 years ago
1
Update fragment shaders to compile on AMD Cards
#1
jel-massih
closed
7 years ago
0