Library and some tools for use with the Monster Hunter: World game.
My other project, MHWAppearanceEditor, also uses the Cirilla.Core library.
Edit GMD (game message data) files in an okayish GUI. Not updated anymore.
A rewrite of Cirilla using the AvaloniaUI framework. Very unstable, and because of missing features in AvaloniaUI I ended up using WPF for the rewrite (see Cirilla.WPF).
A more polished rewrite of the original Cirilla with a GMD preview feature. Currently under development.
Library that contains all the functionality for loading/saving GMD files and character savedata.
Shared front-end code for Cirilla.WPF and Cirilla.Avalonia.
Utility to extract the color palette that is used in the in-game character creator.
Command-line tool that prints the entries inside a given GMD file.
Utility to extract the color codes the game uses when rendering the <STYL MOJI_**>Colored text</STYL>
GMD entries.