# Example Item
item:
type: LEATHER_HELMET
amount: 1
# You can generate random names for items
# Read more about it here in wiki:
name: '&7&lBarbarian Helmet'
lore:
- ''
- '&6&lARMORSET EFFECTS:'
- '&f• +10% Damage Increase'
- ''
- '&6&lARMORSET ABILITY:'
- '&f• Barbaric - High chance to deal critical strikes'
- '&f• Barbaric Warcry - When low on HP, you deal more damage and critical strikes chance increases'
- '&f(Requires full barbarian armor for effects & abilities to work)'
- ''
- '&7&oWear this armor and show your enemies the strength of a barbarian.'
enchantments:
- 'protection:4'
settings:
# Should items be stackable
disabledStacking: false
# Should item be used by owner only
# Owner is the person which receives item when given with commands
ownerOnly: false
# Usage limit
# Set to -1 to disable
usageLimit: -1
# Worlds in which this item cannot be used
restrictedWorlds:
- 'citadel'
# Should interactions be disabled? E.g. placing
disableInteractions: false
# Should inventory interactions with this item be disabled?
# If set to true, player won't be able to move this item in inventory
disableInventoryInteractions: false
# Give this item to player when they join
joinSettings:
# Should player get this item when they join?
giveItem: false
# Should the item given with first join only?
giveOnlyFirstJoin: false
# Inventory slot in which item should be
giveItemSlot: 0
# Abilities are effects that can be used with triggers.
# Read more about abilities here: https://wiki.advancedplugins.net/abilities
abilities:
# Triggers are what activate effects
# Find all triggers here: https://wiki.advancedplugins.net/abilities/triggers
# In this case, when a player or mob attacks another entity, it will activate the effects in this trigger
EFFECT_STATIC:
conditions:
- '%advanceditems helmet type% = barb1 : %allow%'
- '%advanceditems chestplate type% = barb2 : %allow%'
- '%advanceditems leggings type% = barb3 : %allow%'
- '%advanceditems boots type% = barb4 : %allow%'
# Find all effects here: https://wiki.advancedplugins.net/abilities/effects
effects:
- 'MESSAGE:&7Barbarian Armor Set&7 has been <if starts>&aEquipped</if starts><if ends>&cUnequipped</if ends>'
- 'POTION:SPEED:3'
ATTACK:
conditions:
- '%advanceditems helmet type% = barb1 : %allow%'
- '%advanceditems chestplate type% = barb2 : %allow%'
- '%advanceditems leggings type% = barb3 : %allow%'
- '%advanceditems boots type% = barb4 : %allow%'
# Find all effects here: https://wiki.advancedplugins.net/abilities/effects
effects:
- 'INCREASE_DAMAGE:10 @Victim'
DEFENSE:
conditions:
- '%victim advanceditems helmet type% = barb1 : %allow%'
- '%victim advanceditems chestplate type% = barb2 : %allow%'
- '%victim advanceditems leggings type% = barb3 : %allow%'
- '%victim advanceditems boots type% = barb4 : %allow%'
# Find all effects here: https://wiki.advancedplugins.net/abilities/effects
effects:
- 'DECREASE_DAMAGE:10 @Attacker'
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