Godot has a shader language that's very close to glsl and basically uses C syntax, but that also simplifies a bunch of things and has a couple of unique hints you can use. We could add support for it in the extension. This can probably be based off the C language syntax highlighting, or glsl if someone made a plugin for that.
Godot has a shader language that's very close to glsl and basically uses C syntax, but that also simplifies a bunch of things and has a couple of unique hints you can use. We could add support for it in the extension. This can probably be based off the C language syntax highlighting, or glsl if someone made a plugin for that.