This extension adds support for GDScript, the scripting language used in the Godot game engine, to the Zed editor.
nc
or ncat
is available in your system PATH.To get language server support in Godot, you will first need to install the Netcat program. Netcat is a small program that allows Zed and Godot to communicate with each other.
You can install Netcat from your package manager:
sudo apt install netcat
.sudo dnf install nmap-ncat
.brew install netcat
.Unlike other programming languages, Godot's language server is part of the Godot editor. Godot uses the context of your project and scene files to provide auto-completion and project-specific error checks. So, to get the full experience of the Godot language server, you need to open your project in Godot.
After opening Godot, in Zed, you can use the command editor: restart language server to connect to Godot's language server.
If you want to open GDScript files in Zed instead of Godot, you need to change Godot editor settings. In the Godot editor, go to Editor > Editor Settings > Text Editor > External and enable Use External Editor. Set the Exec Path to the path of your Zed executable and the Exec Flags to {project} {file}:{line}:{col}
. This will open files and jump to the correct line in Zed when you click on an error or warning in Godot.
If you have installed Godot and Zed via Flatpak on Linux, use the following parameters:
flatpak-spawn
.--host flatpak run dev.zed.Zed {project} {file}:{line}:{col}
.Godot's language server is part of the Godot editor, and you need to open your project in Godot to use it.
By default, the extension matches the default settings of the Godot editor to connect to its language server:
You can change these settings in Godot by going to Editor > Editor Settings > Network > Language Server. If you do that, you'll need to change the settings in Zed to match. You can change these settings by adding the following JSON configuration to your settings.json
file:
{
"lsp": {
"gdscript": {
"binary": {
"arguments": ["127.0.0.1", "6005"]
}
}
}
}