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FPSci-Project-Management
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Client side Extrapolate remote players
#23
GP2P
opened
1 year ago
0
Set player spawn location for Server Authoritative Location
#22
GP2P
opened
1 year ago
0
Server side weapon simulation
#21
GP2P
opened
1 year ago
0
Server overwrite client frame
#20
GP2P
closed
1 year ago
1
Create World State Packet
#19
GP2P
opened
2 years ago
1
Store latest RTT value from each client on the server
#18
ibarnstormer
closed
2 years ago
0
Make custom UserInput for server
#17
AlexMitchell1294
opened
2 years ago
0
Server Side Simulation
#16
GP2P
opened
2 years ago
0
Write introduction 1.1 (about sponsor)
#15
sitsanok
opened
2 years ago
0
Fix server-side and client-side ping threads discarding all incoming packets (effectively breaking multiplayer)
#14
ibarnstormer
closed
2 years ago
1
Serialization of UserInput
#13
GP2P
closed
2 years ago
0
Client receive World State
#12
GP2P
opened
2 years ago
1
Server send World State
#11
GP2P
opened
2 years ago
1
Server receive Inputs
#10
GP2P
closed
2 years ago
2
Client send Input
#9
GP2P
opened
2 years ago
1
Send ping only if it is ensured that we are connected to the server and the UDP socket is open
#8
ibarnstormer
closed
2 years ago
1
Serialize userinput
#7
AlexMitchell1294
opened
2 years ago
5
Format MQP Plan and update Gantt for Nvidia
#6
GP2P
closed
2 years ago
1
Make ping interval data driven (add to .Any config)
#5
ibarnstormer
closed
2 years ago
1
eNet race conditions
#4
AlexMitchell1294
closed
2 years ago
1
Authoritative Server
#3
sitsanok
opened
2 years ago
0
Create report document
#2
GP2P
closed
2 years ago
0
Write background
#1
GP2P
opened
2 years ago
0