Open jitspoe opened 2 months ago
@jitspoe Could you try the latest driver "24.8.1 Adrenalin release"?
I don't actually have an ATI card to test, but if somebody else has that driver and could test the demo to see if it still crashes, I'd greatly appreciate it! https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/
I can reproduce a crash with the "24.8.1 Adrenalin release" (just installed the demo from steam, didn’t use the debug build). I’m don’t know much of OpenGL though, so I’ll leave the debugging to the experts there :)
@jitspoe Thanks for reporting it, an internal bug ticket has been created to track this issue, will keep you posted on its progress. Thanks.
Thanks for taking a look at this! I've heard of other people running into crashes with Godot on AMD cards as well, though not as consistently. Hopefully this provides a nice reliable repro case to fix some of that stability as well, especially considering how popular Godot is becoming these days for building games.
@Flakebi Thanks for testing! You don't need the debug build to reproduce the crash. That one just lets you step through the shader compilation one at a time to try to identify which shader causes the problem. The results weren't consistent, though. It seemed to be more about timing than a specific shader.
Is there any way to publicly see the status of this bug?
Is there any way to publicly see the status of this bug?
No, I will notify you if I get any update on this.
@jitspoe This issue is fixed internally. The future Adrenalin driver releases will include the complete fix.
Thanks for taking care of it!
I made a post here: https://community.amd.com/t5/drivers-software/driver-crash-in-atiogl32-dll-building-glsl-shaders-in-godot/td-p/701341
And was told I should report the bug here.
Original contents of post:
To which goodplay replied:
Would be awesome if we could get this fixed!