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GREAT1217
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StarForce_HybridCLR
使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。
MIT License
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webgl版本,调用创建实体时,添加脚本(entitylogic)会报错
#14
XiaoBojun
opened
1 year ago
4
项目不加程序集,写的拓展和流程脚本都能识别到,加了程序集识别不到
#13
XiaoBojun
closed
1 year ago
1
为什么我的Hotfix文件夹下的脚本GameEntry自动引用的ugf的,必须手动添加using Game
#12
XiaoBojun
closed
1 year ago
6
2021.3.14打包运行报错
#11
spadd
closed
1 year ago
8
hybridCLR 已经出LTS稳定版本了,升级一下吧
#10
Kojima648
closed
1 year ago
2
webgl发布运行不起来
#9
laoyuan1992
opened
2 years ago
1
打包的Game.dll丢失
#8
hkway168
closed
2 years ago
2
2021.3.3f1 非编辑器下运行报错
#7
Kojima648
closed
2 years ago
4
修改安卓平台找不到命名空间的问题
#6
huahuacn
closed
2 years ago
0
RuntimeApi的问题请教
#5
huahuacn
closed
2 years ago
11
BuildPipeline.BuildPlayerInternalNoCheck 异常
#4
BIGWGY
closed
2 years ago
3
请问老哥有继续更新的计划嘛?现在变成HybridCLR了
#3
huahuacn
closed
2 years ago
2
HuatuoBuilder取安卓平台不太对~
#2
huahuacn
closed
2 years ago
1
现在hotfix dll只有win64~~~请问会加上android和ios的吗?
#1
huahuacn
closed
2 years ago
1