Open SKProCH opened 7 months ago
I'm having the same problem with 2.6.0 The wrong textures I could identify are Clean Stainless Steel Machine Casing and Advanced Iridium Plated Machine Casing and Fusion Machine Casing MK II
This is extremely noticable on a MDT, but does not seem to happen at all on MVF or MEBF. No idea if this information is at all helpful, but I thought I'd point it out.
Seems like this is related to Clean Stainless Steel Machine Casing
(and probably Advanced Iridium Plated Machine Casing as @BobGoldham mentioned), since it happens on different multis, e.g. neutron activator also has this issue for Clean Stainless Steel Machine Casing.
Also happens on [Basic] Photolithographic Framework Casing
P.S. Still reproduceable in beta1
Huh, that's the same that I've seen on AE2 skystone in meteors before... Kind of flickery between states...
F3+A seems to temporary fix it for some time.
Your GTNH Discord Username
skproch
Mod Version
angelica-1.0.0-alpha38
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
Sometimes some multiblock structure blocks recolors to wrong texture, e.g. this distillery:
https://github.com/GTNewHorizons/Angelica/assets/29896317/d2aecd98-aab2-4683-a523-4600342b8e02
Currently noticed it on the distillation tower and algae pond. Perhaps this is reflected in other multiblocks too, but I didn’t notice yet.
Bug reproduceable among client restarts.
Mod List or GTNH Pack Version
GTNH 2.6.0-beta3
Final Checklist