Closed LordPINE closed 9 months ago
After updating angelica to 1.0.0-apha4, it actually crashes instead of getting into an infinite error loop: https://gist.github.com/LordPINE/4c3157dc38505633520ab521863c9230 Note that gist truncates it because the error loop still keeps going for a while, spamming the log. The actual crash report is still accessible via gist, but here it is separately as well just in case: https://gist.github.com/LordPINE/e841bfd6ede9f2492bba4b1b19e31412
Interesting, I'll look through it in more detail later. I'll also look into making that warning only pop up once per mod or function... or a config option to shut it off. I left it in because it's silently doing the wrong thing and it's useful for debugging.
Thanks for isolating the actual crash... Interesting, I made the matrixstack the size queried from the GPU... I wonder what the GPU is doing when it hits max stack size? java.lang.IllegalStateException: max stack size of 32 reached
One more to the list of logs. My test world contains a column of OpenBlocks tanks filled with XP juice. crash-2023-12-27_12.54.44-client.txt
Angelica Alpha7 UniMixins 0.1.15 HodgePodge 2.4.3
Open blocks tanks are disabled in GTNH
That explains, why it wasn't discovered earlier.
Try this again with alpha9; the matrix stack over flow shouldn't happen now
fml-client-latest.log crash-2023-12-28_19.17.10-client.txt It still crashes, with I think the same error? Definitely using alpha9, I double checked because I was confused at it still crashing.
Meh, openblocks causing trouble again
Can confirm I'm also experiencing this issue when I tried viewing openblocks' trophies in NEI. Loops crashes too. crash-2023-12-28_15.28.28-client.txt
Using alpha5 in this case of angelica (alpha8 was having an issue on startup freezing, haven't tried alpha9 yet).
Angelica alpha10
crash-2023-12-29_03.04.28-client.txt
P.S. Found last two tanks hidden under the conduits wiring angel cage to experimental EnderIO setup.
Vat and Farm are now rendered correctly. And 110-140 FPS is impressive. But I'll wait for SmoothFont support to judge (had to remove it to get correct text rendering).
Your GTNH Discord Username
lordpine
Mod Version
1.0.0-alpha2
Java Version
Java 8
Bug Report
https://gist.github.com/LordPINE/d954cd103fe2d5d480492881f8261806
The game does not technically crash, but it freezes and is completely unusable. I've narrowed it down to only angelica and openblocks.
Mod List
+unimixins-all-1.7.10-0.1.15 angelica-1.0.0-alpha2 CodeChickenLib-1.2.0 CodeChickenCore-1.2.0 NotEnoughItems-2.4.13-GTNH OpenBlocks-1.7.10-1.6 (though I have also replicated the same issue with the GTNH fork) OpenModsLib-1.7.10-0.10.1
Final Checklist