GTNewHorizons / Angelica

OptiFine replacement for 1.7.10
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Blocks lighting issue #576

Closed Darkenlord1 closed 2 months ago

Darkenlord1 commented 2 months ago

Your GTNH Discord Username

ljedamos

Mod Version

1.0.0-beta3

Java Version

Java 21

Graphics Card Vendor

NVidia

Bug Report

After updating to beta 3 lighting on casings became slightly off. They are now ~blackface~ slightly darker than other multiblock blocks. image

Mod List or GTNH Pack Version

2.6.1

Final Checklist

Darkenlord1 commented 2 months ago

F3 + A doesnt help. This persist with and without nightvision buff. Hovewer if disable smooth lighting and nightvision, they are completely black, atleast stainless steel ones image

Darkenlord1 commented 2 months ago

With smooth lighting - Affected sides are (slightly darker): bottom, west, east.

up, south and north are displayed fine.

Without smooth lighting it is just a mess (coil blocks too): image

Darkenlord1 commented 2 months ago

Stone block, AE2 wireless connectors, plascrete blocks, dire autocrafting benches affected too. image

Cleptomania commented 2 months ago

I have some ideas for this, it's definitely related to my beta3 changes. I will see if I can figure out a fix tomorrow. If not we can probably roll-back the sodium AO enforcement in a beta4 until we can figure out how to properly handle ISBRH's trying to use piggyback on vanilla AO.

Jerome226 commented 2 months ago

I have some ideas for this, it's definitely related to my beta3 changes. I will see if I can figure out a fix tomorrow. If not we can probably roll-back the sodium AO enforcement in a beta4 until we can figure out how to properly handle ISBRH's trying to use piggyback on vanilla AO.

I can infact confirm it's caused by beta3 changes.

beta.3 2024-07-31_02 16 54

beta.2 2024-07-31_02 17 54

Cleptomania commented 2 months ago

I believe this was fixed with beta4, if I turn out to be wrong about that, feel free to re-open.