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GTcreyon
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SM63Redux
Code base for Super Mario 63 Redux
https://sm63redux.com
Mozilla Public License 2.0
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27
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Fix all spots which give int division warnings
#205
Koopa1018
closed
1 year ago
1
Fix scaling on title screen
#204
GTcreyon
closed
1 year ago
0
Fix main menu item description misalignment
#203
GTcreyon
closed
1 year ago
4
Camera doesn't scale when game is paused
#202
Koopa1018
closed
1 year ago
0
Exiting fullscreen offsets the HUD
#201
Koopa1018
closed
1 year ago
0
Update project to Godot 4.1
#200
Koopa1018
closed
11 months ago
12
Fixed texture not animating & removed unneeded outline addition
#199
jaschutte
closed
1 year ago
0
Water surface stuck on first frame
#198
Koopa1018
closed
1 year ago
0
Fix pause menu
#197
jaschutte
closed
1 year ago
1
Redo fludd meter bubbles
#196
Kuma-Boo
closed
1 year ago
3
FLUDD spray is sized wrong
#195
Koopa1018
closed
12 months ago
0
Fixes title screen option menu not appearing
#194
jaschutte
closed
1 year ago
0
FLUDD meter bubbles are stuck in one spot
#193
Koopa1018
closed
1 year ago
0
All pause menu submenus show at once.
#192
Koopa1018
closed
1 year ago
0
Title screen options menu doesn't show
#191
Koopa1018
closed
1 year ago
0
Fixed water splashes being huge
#190
jaschutte
closed
1 year ago
0
Feature command autocompletion
#189
jaschutte
closed
11 months ago
4
Question: which commit of 0.2.0 lacks the bug where pressing the left arrow key brings up the console
#188
soupnuts6061
closed
1 year ago
2
Fix garbage reverb thoroughly
#187
Koopa1018
closed
1 year ago
1
Make LD load again by cutting new item icons
#186
Koopa1018
closed
1 year ago
1
Question: how do i compile the latest fully unlocked build from the source code?
#185
soupnuts6061
closed
1 year ago
4
Refactor backgrounds
#184
Koopa1018
closed
6 months ago
6
Customizable touch control layout
#183
Koopa1018
opened
1 year ago
0
Background terrain support
#182
Koopa1018
closed
1 year ago
4
Refactor terrain system
#181
Koopa1018
closed
1 year ago
0
Going backwards while `stop crouching` animation plays
#180
WSDguy2014
closed
9 months ago
2
Ground pound cancelation by landing moving platforms early
#179
WSDguy2014
closed
9 months ago
0
Moving semi-solid platforms pushes player
#178
WSDguy2014
closed
11 months ago
0
Unable to reach semi-solid platforms with a ground pound
#177
WSDguy2014
closed
11 months ago
0
Add warp paintings
#176
Koopa1018
opened
1 year ago
2
Add goomba stomp SFX
#175
Koopa1018
closed
1 year ago
1
Refactor enemy sound extensibility
#174
Koopa1018
closed
1 year ago
1
Mario behaves unusually when colliding with the sides of rocks
#173
Expensure
closed
3 months ago
4
Maximizing window in final tutorial room puts camera below Mario
#172
AidenBeresford
opened
1 year ago
0
Update style guide docs reference while we're not on 4.x
#171
Koopa1018
closed
1 year ago
0
Change speed of initial dive animation
#170
GTcreyon
closed
1 year ago
0
Fix reverb carrying over between scenes
#169
AidenBeresford
closed
1 year ago
0
Reverb glitches out when entering water with SFX muted
#168
Koopa1018
closed
1 year ago
3
Fix bus of ResidualSFX
#167
GTcreyon
closed
1 year ago
0
Fix nozzle pickups layering in front of boxes
#166
GTcreyon
closed
1 year ago
0
Fix jumping during coyote time playing fall anim
#165
GTcreyon
closed
1 year ago
0
Fix animation not being set properly when reading signs
#164
GTcreyon
closed
1 year ago
0
Fix underwater terrain edges
#163
GTcreyon
closed
1 year ago
1
Make underwater SFX respect player's mute settings
#162
Koopa1018
closed
1 year ago
1
Backflip->Falling transition is jarring
#161
Koopa1018
opened
1 year ago
0
End FLUDD sound when switching off hover nozzle
#160
Koopa1018
closed
1 year ago
0
Can't use FLUDD while crouching
#159
Koopa1018
opened
1 year ago
2
Conform player script to style guide
#158
Koopa1018
closed
9 months ago
1
Fix quit-to-title bugs
#157
Koopa1018
closed
1 year ago
0
Quitting to title doesn't end underwater audio
#156
Koopa1018
closed
1 year ago
0
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