GaijinEntertainment / DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT
Other
2.2k stars 274 forks source link

[Question] Why does it called daEditorX? #26

Closed marcikaa78 closed 10 months ago

marcikaa78 commented 10 months ago

And what's different from daEditor3?

NicSavichev commented 10 months ago

it is indeed renamed daEditor3, X stands for eXclusive mode (in contast with daEditorE lib (formely known as daEditor4) where E stands for Embedded)

marcikaa78 commented 10 months ago

And what's this error? (popping up in skiessample and TestGI downloaded the base binaries btw)

Screenshot 2024-01-04 175701

P.S: and how to select/move/rotate objects in editor?, how to modify the editor window name?

NicSavichev commented 10 months ago

And what's this error? (popping up in skiessample and TestGI downloaded the base binaries btw)

Screenshot 2024-01-04 175701

P.S: and how to select/move/rotate objects in editor?, how to modify the editor window name?

Apparently you downloaded base files but didn't build it (using dabuild) into game resources, so game(sample) EXE cannot load resources on start. Either download prebuilt archive or build everything needed before running sample

marcikaa78 commented 10 months ago

Thank you! Ran dabuild and it loads no problem