GaijinEntertainment / DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT
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Using Jolt as default physics cause error and engine build fails #61

Open CodeLikeCXK opened 5 months ago

CodeLikeCXK commented 5 months ago

image

Dabuild_phys_joltasdefault

Seems some editor tools relies on bullet?

NicSavichev commented 5 months ago

Yes, tools cannot use Jolt so if you change the default setting you have to explicitly change PhysName for daEditorX to Bullet as well

CodeLikeCXK commented 5 months ago

Yes, tools cannot use Jolt so if you change the default setting you have to explicitly change PhysName for daEditorX to Bullet as well

I see...so how to change physname for tools excplicitly? In Jamfile-editor file add PhysName = Bullet?

CodeLikeCXK commented 5 months ago

Yes, tools cannot use Jolt so if you change the default setting you have to explicitly change PhysName for daEditorX to Bullet as well

Sorry. Seems physics engine for editor (PhysName = Bullet) should be set in tools_setup.jam file. Thanks!