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GameBrains
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er-core
The Core component for the Epic Remastered project.
Apache License 2.0
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Add a summary of the specific gameplay differences
#51
digi-brain
opened
2 months ago
2
Fix the 'out of command' rule, and thereby solve the _Infiltrators_ 'scouting' conundrum...?
#50
digi-brain
opened
1 year ago
6
44 units and unit types fix inf and veh definitions to incorporate mounted infantry correctly
#49
digi-brain
closed
1 year ago
0
Drafted footnote to replace the uncertain clauses.
#48
digi-brain
closed
1 year ago
2
Add a guide note to the _Infiltrators_ rule
#47
digi-brain
closed
1 year ago
3
45 weapon systems update
#46
IJW-Wartrader
opened
1 year ago
0
Weapon Systems Update
#45
IJW-Wartrader
opened
1 year ago
2
Units and unit types: Fix INF and VEH definitions to incorporate 'mounted infantry' correctly
#44
digi-brain
closed
1 year ago
1
Pulsar x first pull
#43
IJW-Wartrader
closed
1 year ago
2
Pulsar X
#42
IJW-Wartrader
closed
1 year ago
3
Clarify the 'detachment strength' effect of the Robust ability in other 'number of units' situations
#41
digi-brain
opened
1 year ago
0
Fix rally test text
#40
digi-brain
closed
1 year ago
1
Fix deviations from standard Leadership test in 'R2. Attempt to rally Broken detachments'
#39
digi-brain
closed
1 year ago
1
Replace all E40k difference notes with footnotes.
#38
digi-brain
closed
1 year ago
1
Move 'E40k difference' notes to footnotes
#37
digi-brain
closed
1 year ago
2
New abilities first commit
#36
IJW-Wartrader
closed
1 year ago
7
Possible ability issues, classifying abilities
#35
IJW-Wartrader
closed
11 months ago
25
Main rules notes
#34
IJW-Wartrader
opened
2 years ago
4
Flyers first pass check (incomplete, not ready for merging)
#33
IJW-Wartrader
opened
2 years ago
1
Flyers first pass check
#31
IJW-Wartrader
opened
2 years ago
14
Detachment list plans
#30
IJW-Wartrader
opened
2 years ago
30
War Engines first pass
#28
IJW-Wartrader
closed
2 years ago
0
Fix mistaken application of Assault move rules to War Engine units
#27
digi-brain
opened
2 years ago
9
Clarify differences hits on flyers from Flak versus air-to-air combat
#26
digi-brain
closed
11 months ago
6
Special abilities august 2021
#25
IJW-Wartrader
closed
2 years ago
0
Consider separate repository for the Armies section
#24
digi-brain
closed
2 years ago
6
Special Abilities August Edition
#23
IJW-Wartrader
closed
1 year ago
17
Special abilities continued
#22
digi-brain
closed
3 years ago
2
Special abilities continued
#21
digi-brain
closed
3 years ago
0
DC2 units playtest page (Robust)
#20
IJW-Wartrader
closed
3 years ago
1
Split speed redux and general movement
#19
IJW-Wartrader
closed
2 years ago
0
Transportation
#18
IJW-Wartrader
closed
3 years ago
4
Considerations for graphics, especially vector format over raster (SVG files over PNG)
#17
digi-brain
opened
3 years ago
6
Damage Capacity 2 branch plans
#16
IJW-Wartrader
closed
3 years ago
0
War engine branch plans
#15
IJW-Wartrader
closed
11 months ago
29
Super heavy weapons
#14
IJW-Wartrader
closed
3 years ago
10
War engine barging
#13
IJW-Wartrader
closed
3 years ago
11
Menu test branch
#12
IJW-Wartrader
closed
3 years ago
12
Transportation - how it might really work, and base size issues
#11
IJW-Wartrader
closed
3 years ago
19
Consider alternative approach so that we don't need a split Speed value
#10
digi-brain
closed
3 years ago
22
Movement branch plans
#9
IJW-Wartrader
closed
2 years ago
12
Special abilities PR 5, Split Speed values
#8
IJW-Wartrader
closed
3 years ago
4
Super-heavy weapon plans, war engine weapon mounts
#7
IJW-Wartrader
closed
3 years ago
29
Split Speed values, Cavalry and Jump Packs
#6
IJW-Wartrader
closed
3 years ago
8
Clarify the timing of modifiers to Firepower for shooting
#5
digi-brain
opened
3 years ago
6
Special abilities v2, mostly Flak
#4
IJW-Wartrader
closed
3 years ago
1
Copying master updates into special abilities branch.
#3
IJW-Wartrader
closed
3 years ago
0
Add a defined Start phase
#2
digi-brain
closed
3 years ago
4
Trigger on any change
#1
GuyHarperDay
closed
3 years ago
1