GameFoundry / bsf

Modern C++14 library for the development of real-time graphical applications
https://www.bsframework.io
MIT License
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Audio Effects (reverb, delay, ...) #190

Open ethindp opened 6 years ago

ethindp commented 6 years ago

I'm just experimenting with BS::F and am really liking it. What's holding me back is the question of how to apply audio effects (reverb, delay, Doppler, ...) to audio clips? I couldn't find it anywhere in the user guides nor in the source code anywhere (other than OpenAL's source code itself). OpenAL provides EFXsound effects for things like reverb, so am curious why its not implemented in OpenAudio plugin yet?

BearishSun commented 6 years ago

I just simply haven't had the time to do it yet. Its definitely something I want to support but it will have to wait until I am done with what I consider the essential feature set. If you wanted to take a crack at exposing those features in OpenAudio it would be very welcome.

ethindp commented 6 years ago

I've never programmed with OpenAL, so I probably wouldn't be the best person to do that. :) I'm now getting a very weird error, trying to debug it.... Nope, I'll open another issue for it instead.