This is a mod for mcpelauncher-manifest that allows for RenderDragon shaders.
Usage:
Put your shaders in a folder called shaders in the data root folder. RenderDragon shaders have an extension of .material.bin
.
YSS shaders running with mod:
PATH_TO_NDK="/path/to/ndk"
x86
cmake -DCMAKE_TOOLCHAIN_FILE=$PATH_TO_NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86 ..
x86_64
cmake -DCMAKE_TOOLCHAIN_FILE=$PATH_TO_NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86_64 ..
armeabi-v7a
cmake -DCMAKE_TOOLCHAIN_FILE=$PATH_TO_NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a ..
arm64-v8a
cmake -DCMAKE_TOOLCHAIN_FILE=$PATH_TO_NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a ..