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GameWithPixels
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DiceFirmware
Pixels dice firmware code.
MIT License
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Magnets causing sleep mode
#91
Jmwhite45
closed
6 months ago
1
Correct typo
#90
ChaimW
closed
7 months ago
0
animation_sequence doesn't validate/clamp "animationCount", leading to out of bounds memory read
#89
ChadNedzlek
closed
7 months ago
0
instant_anim_controller doesn't validate that the BulkData size matches it's buffer size
#88
ChadNedzlek
closed
7 months ago
2
Add API version
#87
obasille
opened
1 year ago
0
Check on scheduler error
#86
obasille
opened
1 year ago
0
Heap memory crash
#85
obasille
opened
1 year ago
1
Add message to write to UICR
#84
obasille
closed
1 year ago
0
Implement Led Loopback check
#83
obasille
opened
1 year ago
0
Add internal battery state to Telemetry message
#82
obasille
opened
1 year ago
0
New version numbering scheme
#81
obasille
opened
1 year ago
0
Create Action to build firmware
#80
obasille
opened
1 year ago
0
Animation testing is using face remapping
#79
obasille
opened
1 year ago
0
Improve roll detection
#78
obasille
opened
1 year ago
3
Use private encryption key
#77
obasille
opened
1 year ago
0
Add fallback animations for critical statuses
#76
obasille
opened
1 year ago
0
Make roll message high priority
#75
obasille
opened
1 year ago
0
Remove floats
#74
obasille
opened
1 year ago
0
Remove anim preview duplicated code
#73
obasille
opened
1 year ago
0
Why DFU slower when initiated from FW?
#72
obasille
opened
1 year ago
0
Faster id blink
#71
obasille
opened
1 year ago
0
Blink on low charge and dim intensity
#70
obasille
opened
1 year ago
0
Global intensity setting
#69
obasille
opened
1 year ago
0
Move board config data to UICR registers
#68
obasille
closed
1 year ago
1
Remove face calibration code
#67
obasille
opened
1 year ago
0
Update battery level map
#66
obasille
opened
1 year ago
0
Check battery on boot
#65
obasille
opened
1 year ago
0
Action loopCount ignored when playing animation
#64
obasille
opened
1 year ago
0
Send message for each face change as dice is rolling
#63
obasille
opened
1 year ago
0
Merge RollState, BatteryLevel and Rssi messages
#62
obasille
opened
1 year ago
0
Advertise die type, update IAmADie message
#61
obasille
opened
1 year ago
0
Use fixed color palette for animations
#60
obasille
opened
1 year ago
0
Flash LEDs during DFU
#59
obasille
opened
1 year ago
0
Flash LEDs when transfering profile
#58
obasille
opened
1 year ago
0
AnimationBits::getTrack() should return a pointer, so it can be null
#57
obasille
opened
2 years ago
0
Rename EnterSleepMode to something better
#56
obasille
opened
2 years ago
0
Smart face remap for pipped D6
#55
obasille
opened
2 years ago
0
Increase data speed transfer
#54
obasille
opened
2 years ago
0
Extract accelerometer data for analysis purposes
#53
obasille
opened
2 years ago
0
Gather runtime data on crash
#52
obasille
opened
2 years ago
0
AnimationController architecture
#51
obasille
opened
2 years ago
0
Enable interrupt on LED loopback
#50
obasille
opened
2 years ago
0
Timers::createTimer() failure
#49
obasille
opened
2 years ago
0
Fix #36
#48
David-Chernis
closed
2 years ago
0
45 report valid face index roll state message
#47
David-Chernis
closed
2 years ago
1
added all dice face remaps
#46
David-Chernis
closed
2 years ago
0
Only report valid face index in RollState message
#45
obasille
closed
2 years ago
6
Update face normals for all dice but 20
#44
obasille
closed
2 years ago
0
Update all dice face remap
#43
obasille
closed
2 years ago
0
Die stuck after calibrating
#42
obasille
closed
2 years ago
0
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