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GameWithPixels
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DiceFirmware
Pixels dice firmware code.
MIT License
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34 add noise animation
#41
David-Chernis
closed
2 years ago
0
Advertise whether die is charging or not
#40
obasille
opened
2 years ago
0
Merge InstantAnimationController and AnimationPreview
#39
obasille
opened
2 years ago
0
Remove unused Battle code
#38
obasille
closed
2 years ago
0
Generalize use of paremeterized color in animations
#37
obasille
opened
2 years ago
0
Battery level 0 in 1st advertisement packet
#36
obasille
closed
2 years ago
0
D20 face remap don't work as expected
#35
obasille
closed
2 years ago
0
Add noise animation
#34
obasille
closed
2 years ago
1
Evaluate using fixed point instead of floating point
#33
obasille
opened
2 years ago
0
Add support for factory validation
#32
obasille
closed
1 year ago
1
Improve roll/handling detection
#31
obasille
opened
2 years ago
0
Add support for all dice type
#30
obasille
opened
2 years ago
0
Sleep mode triggered even when connectected
#29
obasille
closed
2 years ago
0
Simplify calibration process
#28
obasille
opened
2 years ago
0
Light up face LED when calibrating die
#27
obasille
closed
1 year ago
1
Update battery voltage lookup table
#26
obasille
opened
2 years ago
4
Optimize animations memory footprint
#25
obasille
opened
2 years ago
0
Check messages for possible alignements issues
#24
obasille
opened
2 years ago
0
Ensure that there is always a HelloGoobye and Dis/Connected anim
#23
obasille
opened
2 years ago
0
Add Full Name to IAmADie message
#22
obasille
opened
2 years ago
0
Advertised DesignAndColor not updated until reset
#21
obasille
closed
1 year ago
1
Compile against only one LED driver
#20
obasille
opened
2 years ago
0
ActionPlayAnimation loopCount not implemented
#19
obasille
opened
2 years ago
0
Compile without LTO for symbol sizes
#18
kylzrnr
opened
2 years ago
1
Update Cycle LEDs mode to use UICR register like Validation mode
#17
obasille
closed
2 years ago
0
Bypass accelerometer wake-up configuration when in validation mode
#16
kylzrnr
closed
2 years ago
1
Don't wake up from accelerator interrupt in validation mode
#15
obasille
closed
2 years ago
0
10 compile against only one accelerometer hardware
#14
kylzrnr
closed
2 years ago
0
2 add factory validation mode
#13
obasille
closed
2 years ago
0
Add preconfigured UICR hex file for validation and makefile commands …
#12
kylzrnr
closed
2 years ago
6
Create hex file with validation mode enabled
#11
obasille
closed
2 years ago
0
Compile against only one accelerometer hardware
#10
obasille
closed
2 years ago
0
Automatically check release build size < 52kb
#9
obasille
opened
2 years ago
0
AnimationInstance::start() function not called when looped
#8
obasille
closed
1 year ago
1
Incorrect animation start and end time
#7
obasille
opened
2 years ago
0
2 add factory validation mode
#6
kylzrnr
closed
2 years ago
2
3 add sleep mode implementation
#5
kylzrnr
closed
2 years ago
1
Add comments to uncommented features
#4
kylzrnr
closed
2 years ago
0
Add sleep mode implementation
#3
kylzrnr
closed
2 years ago
0
Add factory validation mode
#2
kylzrnr
closed
2 years ago
1
Battery always reported as charging
#1
obasille
closed
1 year ago
0
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