A plugin based on rclone, which allows users to back-up game saves to the cloud. Supports OneDrive, Google Drive, Dropbox, and many more!
Support: SteamDeckHomebrew Discord, or open an issue on here (preferred).
If you are having issues with sync, more often than not, logs will tell you all you need to know to resolve the issue. You can find them in the plugin panel, or ~/homebrew/logs/decky-cloud-save/
. You may be asked to provide them when asking for help.
To see more detailed logs, you will have to modify the log_level
in ~/homebrew/settings/decky-cloud-save/plugin.properties
to use DEBUG
. Make sure to change it back to INFO
or higher, when done.
NOTE! This plugin does not delete files from the remote (when in regular sync mode only), even if files get deleted locally. This is intentional to protect against accidents. This, however, may cause issues. If you have a concrete example, let me know by opening an issue.
Find it on the decky plugin store or download it from releases page (use the built-in installer).
To sync files, you must first authenticate with a cloud provider.
Navigate to Configuration - Cloud Provider
and select one of the three providers. A website will open requesting you to authenticate. After putting in the credentials, the page will close by itself and Currently using: X
should be updated to the new provider.
Dropbox and OneDrive seem to work okay with this, other providers would need to be installed using the steps outlined here.
The second step of setup is specifying the sync paths.
Navigate to Configuration - Sync Paths
and click a button to Add new Path to Sync
. You can sync individual files or folders. After selecting a path, an estimation of the number of files to be synced will be presented. If the count is greater than 9000, be extra cautious, as you may have selected an incorrect path (for a game, the number of save files usually is not be more than 10).
IMPORTANT! The plugin respects symlinks in the sync paths. If a shortcut gets created, the destination would get backed up as well. This will be visible in the estimated files count.
For one or another reason, a provider may not be able to be configured from the Big Picture mode. For these cases, we have provided install scripts for other common providers in /quickstart directory. Just navigate there with explorer and run one of the install scripts.
When running an installer, a web browser will appear and allow you to finish the configuration. Once you see the Success! message, feel free to go back to the Big Picture mode - the configuration is over.
NOTE: If when running installer a store page opens to download a browser, download it, and restart the device to try again. Sorry for the inconvenience.
NOTE: You may need to run the script with bash ./provider_script.sh
, or manually chmod +x
the file, due to changes in build pipeline.
If you wish to use another provider other than OneDrive, Google Drive, or Dropbox, you will have to go to desktop mode and configure the provider manually.
Manual configuration would require the use of a console, but following the interactive steps should be enough to create any of the many supported providers.
SECURITY WARNING: some rclone-providers will save passwords unencrypted on the SteamDeck filesystem. This is Rclone related and the plugin cannot handle encrypted credentials.
Navigate to the plugin installation directory (default - ~/homebrew/plugins/decky-cloud-save
).
Run ./bin/rcloneLauncher config
in a console:
In the first menu select New remote
(enter n
).
When asked for name
, enter backend
- IMPORTANT!
If remote already exists, delete previous one before creating the new one.
When asked for Storage
, select a provider by typing one of the listed numbers or values in parentheses.
Follow the steps for each provider. If stumped, use the rclone docs for reference.
If you supsect a provider is not supported or are still stuck setting up, open an issue or visit the SteamDeckHomebrew Discord.
Verify the sync works by going to gaming mode and clicking Sync now
. If files start appearing in the cloud, everything works as expected.
By default, the filters defined in the UI can be set to include some paths and to exclude others (excludes takes priority over includes). If a more complex solution is needed, you can edit the filter file (by default: ~/homebrew/settings/decky-cloud-save/sync_paths_filter.txt
) to meet your needs.
Important note: UI edits overwrite this file, so make sure you do not use the built-in editor afterward and make constant backups of the configuration (heh). Additionally, we cannot check for the validity of the configuration after it was done manually. If needed, a dry-run can be performed to check which files would have been synced after the edit. I would highly recommend you do it before you sync your entire file system.
Command (in ~/homebrew/plugins/decky-cloud-save/
):
./rcloneLauncher copy --filter-from ../../settings/decky-cloud-save/sync_paths_filter.txt / backend:decky-cloud-save --copy-links --dry-run
This much requested feature allows for two-way file transfers, rather than the default one-way.
IMPORTANT! Bisync is, while stable, still experimental. USE AT YOUR OWN RISK!
Sync can be initiated in one of two ways: manually by clicking the Sync Now
button, or automatically, whenever a game which does not support native Steam Cloud is opened or closed (and the auto-sync feature is enabled in the plugin panel).
When clicking Sync Now
button or when the game closes, the game automatically pushes files from the Steam Deck to remote. In case of conflict, the files on the Steam Deck will be treated as canon.
When a game is opened, which does not support native Steam Cloud, and automatic sync is enabled, a small syncing process is started. First the game startup is temporarily suspended to pull files from remote. These files will be treated as canon. Then once the sync is complete, game startup is resumed.
Whenever the game is starting with auto-sync enabled, the start will be delayed until sync completes. This is obviously undesirable when there is no internet conectivity, so as a workaround, just disable the auto-sync until you get back to civilization.
Although the halting process is quick, its not instantanious. This means that for some games, there is a possibility where files already get read. In testing we have not encountered such games, however the possibility is real. Please open an issue if you uncover such case.
It is entirely possible that at some point file conflicts occur. You will be warned with a toast notification whenever such case occurs. Thankfully, rclone offers great conflict resolution methods.
Whenever a sync occurs which leads to a conflict, one of the 2 file states will be taken as canon (in context for conflict resolutions). For example, if you click Sync Now
, the canonical files are the ones on the Steam Deck, which means, that if we have a file a.txt
that was updated on deck (and not synced), and on the remote, the one on the Deck will take priority. Conversely, if its part of autosync on game start, the remote file would take priority instead.
The loser file, will not be deleted, however it will be renamed to a.txt.conflict1
. If futher conflicts occur, the number at the end just gets incremented. It's up to the user to delete the file that is not up to date.
If the bisync is used for the first time, and or data corruption occurs, you may be asked to run resync. This is just like sync, except it would completely reset either local files, or destination files. You will be prompted to select which ones should be treated as canon.
If you wish to change the folder on how it appears on the remote, edit ~/homebrew/settings/decky-cloud-save/plugin.properties
file and replace decky-cloud-save
with whichever name you wish. Be wary of path limitations unique to each provider.
Thank you to: