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Geequlim
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ECMAScript
Javascript binding for godotengine
MIT License
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How should a file be accessed?
#146
ogrotten
opened
1 year ago
2
Were JS file access functions left out?
#145
ogrotten
closed
1 year ago
1
Update README.md
#144
ogrotten
closed
1 year ago
2
GD4 branch compilation error on Ubuntu 22.04 + Fix
#143
why-try313
closed
1 year ago
2
How to use it?
#142
easyfrog
closed
1 year ago
0
Research implementing behave-graph as a Javascript library
#141
fire
closed
1 year ago
1
Support scons custom_modules
#140
fire
closed
1 year ago
3
Thoughts and comments on moving quickjs to a thirdparty directory?
#139
fire
closed
11 months ago
7
JS_GetMollocState typo
#138
fire
closed
1 year ago
2
Upgrade to a newer quickjs
#137
fire
closed
11 months ago
3
How to extend from Scene
#136
qq15725
opened
2 years ago
2
Fixed declaration file errors
#135
poohcom1
closed
2 years ago
3
可以在3.5支持安卓编辑器吗?
#134
scgm0
opened
2 years ago
4
Debugger Issue
#133
vexCoder
opened
2 years ago
0
Javascript module plans
#132
Geequlim
opened
2 years ago
9
Godot 4 Tracker
#131
fire
closed
1 year ago
31
3.5-stable compiles and runs trivial test app
#130
bumblemeow
closed
11 months ago
1
position.x is not mutable and wrong class on godot.register_property crashes godot
#129
YasribProyas
opened
2 years ago
1
Implement new function
#128
Vercix
closed
1 year ago
3
cannot read property 'emit_signal' of null when emitting a custom signal
#127
Terria-K
closed
1 year ago
4
get_node() function should have generics in TypeScript
#126
Terria-K
opened
2 years ago
0
Template binaries give different errors than Editor binaries *export guide included*
#125
mageowl
opened
2 years ago
1
Custom Resources through ECMAScript
#124
mageowl
opened
2 years ago
2
Not an issue but a general question
#123
anatoli-dp
opened
2 years ago
1
Fix bug in previous release for 3.4.4
#122
zw7u9tru
closed
2 years ago
1
call_method: JavaScript Error not a function
#121
Terria-K
closed
2 years ago
5
Can't import a library that doesn't have a class definition
#120
xxmatxx
opened
2 years ago
1
fix build for 3.4
#119
zw7u9tru
closed
2 years ago
4
"target" : "ESNext" , onready装饰器不能正常使用。
#118
scgm0
closed
11 months ago
2
godot3.4 && godot4.0
#117
scgm0
closed
1 year ago
4
fix 3.4 build
#116
codediy
closed
2 years ago
1
godot 3.4版本
#115
codediy
closed
2 years ago
0
fix: readme typo
#114
AAAAAAAAlan
closed
2 years ago
2
Problem when instantiating image
#113
ghost
closed
2 years ago
10
Code not fully executed
#112
ghost
closed
2 years ago
4
Is possible to use this with CoffeeScript
#111
Jeremi360
closed
2 years ago
4
classes/Quat.xml not found when attempting to compile
#110
lucasshuan
closed
11 months ago
2
Update to support godot 3.x branch
#109
bmcbarron
closed
2 years ago
2
Unable to rebind ECMAScript instance from godot object in threaded worker.js
#108
dangerousbeans
opened
3 years ago
3
Please add support for object= load("res://script.jsx").new() (instantiating loaded class)
#107
rud01f
opened
3 years ago
2
Need help for android (No loader found for jsx files).
#106
maihomahesh
opened
3 years ago
1
Replaced usages of `copymem` with `memcpy`
#105
rosshadden
closed
2 years ago
1
Debuggin works only with javascript, not typescript
#104
aabluedragon
opened
3 years ago
5
Missing AudioStreamMP3
#103
dangerousbeans
closed
3 years ago
0
Please release the templates with GitHub release instead of leave them in Actions because they expire
#102
ChangshaTiger
closed
10 months ago
3
Question! Performance on Web
#101
thomazette
opened
3 years ago
0
feature: update for Godot 3.3-stable
#100
resinten
closed
3 years ago
1
WebSocketClient support
#99
patrickjm
closed
3 years ago
1
Cannot build for windows
#98
Gerolmed
closed
11 months ago
4
TypeScript typings do not support strict mode
#97
Masken8
opened
3 years ago
0
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