Genii-Locorum / brp

Foundry VTT implementation for Basic Role Playing
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Variable bases for skills do not seem to be working #7

Closed Lockbox313 closed 10 months ago

Lockbox313 commented 10 months ago

It is not working with dodge. I tried to add exp, and profession points to see if that would trigger the base calculation but it didn't. Changing the DEX value does not trigger it either. I also created a new skill and it didn't work with that either. variable_base_error

Genii-Locorum commented 10 months ago

I havent coded that in yet on the skill drop - just built the data in to the skill item for adding it later. I will start a backlogs list here and add it to that.

Lockbox313 commented 10 months ago

👍

Genii-Locorum commented 10 months ago

@Lockbox313 This is now sorted in V1.4 along with a few other bits added: Updated item drop so base skill scores are automatically calculated Autocalc for Max HP, PP & FP added Added a Game Setting to allow characters to have enhanced HP Added a flat modifier to characters on Characteristics tab to increase HP (driven by superpowers)

Once the skill has dropped then changing the stats does not alter the base (this was something I confirmed with the authors).

Please can you test and see if you're happy with it before I close this.

Lockbox313 commented 10 months ago

Wow that was fast.

From a quick run through

Updated item drop so base skill scores are automatically calculated Yes

Autocalc for Max HP, PP & FP added Yes

Added a Game Setting to allow characters to have enhanced HP Yes

Added a flat modifier to characters on Characteristics tab to increase HP (driven by superpowers) Yes

Once the skill has dropped then changing the stats does not alter the base Yes (this was something I confirmed with the >authors). hmmmm

Genii-Locorum commented 10 months ago

Thanks. I'll close the issue.