GeniusVentures / SuperGenius

MIT License
4 stars 3 forks source link

This is the block-lattice super fast cryptotoken system based on the original nanocurrency

Download thirdparty project

cd ..
git clone git@github.com:GeniusVentures/thirdparty.git
cd thirdparty
git checkout develop
git submodule update --init --recursive

Build thirdparty project

Download SuperGenius project

git clone git@github.com:GeniusVentures/SuperGenius.git 
cd SuperGenius
git checkout develop
git submodule update --init --recursive

Ideally the folder structure should be as follows

.
├── thirdparty                          # SuperGenius project
│   └── build                            # build directory
│        ├── Android                     # Android build directory
│        ├── Linux                       # Linux build directory
│        ├── Windows                     # Windows build directory
│        ├── OSX                         # OSX build directory
|            └── Release                 # Release build of OSX (Created when building for OSX Release)
|        └── iOS                         # iOS build directory
└── SuperGenius   
│   └── build                            # build directory
│        ├── Android                     # Android build directory
│        ├── Linux                       # Linux build directory
│        ├── Windows                     # Windows build directory
│        ├── OSX                         # OSX build directory
|            └── Release                 # Release build of OSX (Created when building for OSX Release)
|        └── iOS                         # iOS build directory

Building

Chose the CMAKE_BUILD_TYPE according to the desired configuration (Debug or Release). Chose TESTING ON of OFF to enable unit tests.

Windows

Use Visual Studio 17 2022 to compile SuperGenius project.

cd build
cd Windows 
md [Debug or Release] 
cd [Debug or Release]
cmake .. -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=[Debug or Release] -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT] -DTESTING=[ON or OFF]
cmake --build . --config [Debug or Release]

Linux

cd build/Linux
mkdir [Debug or Release] 
cd [Debug or Release]
cmake .. -DCMAKE_BUILD_TYPE=[Debug or Release] -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT] -DTESTING=[ON or OFF]
cmake --build . --config [Debug or Release]

Android Cross-Compile on Linux/OSX Hosts

Preinstall

Building

export ANDROID_NDK=/path/to/android-ndk-r25b
export ANDROID_TOOLCHAIN="$ANDROID_NDK/toolchains/llvm/prebuilt/linux-x86_64/bin"
export PATH="$ANDROID_TOOLCHAIN":"$PATH" 
cd build/Android
mkdir -p [Debug or Release]/armeabi-v7a
cd [Debug or Release]/armeabi-v7a
cmake ../../ -DANDROID_ABI="armeabi-v7a" -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DANDROID_TOOLCHAIN=clang -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT] 
cmake --build . --config [Debug or Release]
cd build/Android
mkdir -p [Debug or Release]/arm64-v8a
cd [Debug or Release]/arm64-v8a
cmake ../../ -DANDROID_ABI="arm64-v8a" -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DANDROID_TOOLCHAIN=clang -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT] -DSUPERGENIUS_SRC_DIR=[ABSOLUTE_PATH_TO_SUPERGENIUS_PROJECT]
cmake --build . --config [Debug or Release]
cd build/Android
mkdir -p [Debug or Release]/x86
cd [Debug or Release]/x86
cmake ../../ -DANDROID_ABI="x86" -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DANDROID_TOOLCHAIN=clang -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT] -DSUPERGENIUS_SRC_DIR=[ABSOLUTE_PATH_TO_SUPERGENIUS_PROJECT]
cmake --build . --config [Debug or Release]

OSX (x86_64 & Arm64)

cd build/OSX
mkdir [Debug or Release] 
cd [Debug or Release]
cmake .. -DCMAKE_BUILD_TYPE=[Debug or Release] -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT]
cmake --build . --config [Debug or Release]

iOS cross compile

cd build/iOS
mkdir [Debug or Release] 
cd [Debug or Release]
cmake .. -DCMAKE_BUILD_TYPE=[Debug or Release] -DTHIRDPARTY_DIR=[ABSOLUTE_PATH_TO_THIRDPARTY_PROJECT] -DCMAKE_TOOLCHAIN_FILE=../iOS.cmake -DiOS_ABI=arm64-v8a -DIOS_ARCH="arm64" -DENABLE_ARC=0 -DENABLE_BITCODE=0 -DENABLE_VISIBILITY=1  -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_SYSTEM_PROCESSOR=arm64 
cmake --build . --config [Debug or Release]

Unit tests

If you configured and built with -DTESTING=ON, you can execute the unit tests on the root of the build directory.

ctest -C [Debug or Release]

To run sepecific test with detailed log, you can use following commands.

ctest -C [Debug or Release] -R <test_name> --verbose

To run all tests and display log for failed tests, you can use following commands.

ctest -C [Debug or Release] --output-on-failure

Setting up VS Code intellisense

This requires installing the (C/C++ Extension Pack)[https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools-extension-pack]. Configure CMake Tools to appear under the toolbar, with this setting:

"cmake.options.statusBarVisibility": "visible",

And configure the output build directory to be .build, with this setting:

"cmake.buildDirectory": "${workspaceFolder}/.build",

By pressing CTRL + P and picking CMake: Configure, choose the CMakeLists.txt file associated with your build. Microsoft's C++ extension (and clangd) works by looking at the file compile_commands.json, which is generated by CMake in the output directory. To tell the extension to let CMake Tools control it, use this setting:

"C_Cpp.default.configurationProvider": "ms-vscode.cmake-tools",
"cmake.configureArgs": ["THIRDPARTY_DIR=${workspaceFolder}/../thirdparty"],

This will also configure the thirdparty directory. Now, it should be working.