The Geodynamic World Builder (GWB) is an open source code library intended to set up initial conditions for computational geodynamic models and/or visualize complex 3d tectonic settings in both Cartesian and Spherical geometries. The inputs for the JSON-style parameter file are not mathematical, but rather a structured nested list describing tectonic features, e.g., a continental, an oceanic or a subducting plate. Each of these tectonic features can be assigned a specific temperature profile (e.g., plate model) or composition label (e.g., uniform). For each point in space, the GWB can return the composition and/or temperature. It is written in C++, but can be used in almost any language through its C and Fortran wrappers. Various examples of 2D and 3D subduction settings are presented.
For more information see the GWB site, see the automatically generated extensive online User Manual or the automatically generated code documentation.
Currently, GWB requires only a C++14 compiler and CMake version higher than 2.8.12 to compile the library tools. Note that for some optional features (such as certain wrappers and unity build) a higher version of CMake and other dependencies may be needed (e.g., a Fortran compiler to compile the Fortran wrapper).
If you have a question about the code and you can not find the answer easily in the documentation or the question is not already raised as an issue, please let us know by opening an issue on github. This is also the preferred method for asking for new features for GWB.
Please do not keep it to yourself and let us know. Others will also profit from mistakes being found and fixed. Even if it is just a typo in the documentation feel free to raise an issue or, even better, make a pull request to fix the issue.
We are now also experimenting with matrix chat (#gwb:matrix.org). Matrix is an open source distributed chat protocol (a description of how to communicate). The matrix is not limited to one client, but using the Element client is generally recommended. Element can be used as a desktop, mobile or web application. Since the main developer is already present on matrix, a special space has been created for the World Builder allowing the option for multiple rooms. You can join the main room here. This is the easiest way since you can just open it in your browser. If you want to join the whole space in any client, use this link: https://matrix.to/#/!vhukRUGUINnZOIutoQ:matrix.org.
Feel free to join!
The developers of the Geodynamic World Builder request that you cite the following publication:
Fraters, M., Billen, M., Gassmöller, R., Saxena, A., Heister, T., Li, H., Douglas, D., Dannberg J., Bangerth W. and Wang, Y.: The Geodynamic World Builder: A planetary structure creator for the geosciences, Journal of Open Source Software, https://doi.org/10.21105/joss.06671, 2024.
Fraters, M., Thieulot, C., van den Berg, A., and Spakman, W.: The Geodynamic World Builder: a solution for complex initial conditions in numerical modelling, Solid Earth, https://doi.org/10.5194/se-10-1785-2019, 2019.
And cite the specific version of the software used. The current release can be cited as:
Menno Fraters and others. August 2024. The Geodynamic World Builder v1.0.0. Zenodo. https://doi.org/10.5281/zenodo.13352667.
There are multiple ways in which you can follow this project: