GiantLuigi4 / TingedLights

MIT License
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TingedLights

A 100% client side approach to vanilla-style colored lights

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But why?

After all, Shimmer and Colored Lights both already exist

Shimmer and Colored Lights both don't use lighting engines for their colored lights They simply use a lighting manager, and tint vanilla's light based on distance

Tinged Lights however, used a lighting engine (or well, currently multiple engines) This allows lights to properly be obstructed by walls instead of either having light go through, or having colors go through

In the future, when I have a more custom lighting engine, This would also allow me to have glass tint the light color

Finding a good light color?

In my experience, good light colors come from

But sometimes, the ideal color has to just be guessed (such as a redstone torch, which I wanted to be extremely red so it can set a mood better than any color on the torch)

So what else does this mod do?

The mod also changes some stuff about block rendering, implementing vertex sorting, for sake of having smooth lighting look more smooth, and also having amambient occlusion look a bit more consistent

All of the vertex sorting options are on configs

A place to talk

I have a discord server, in which my mods are discussed