Open slc79 opened 3 years ago
This looks very similar to https://github.com/GideonZ/1541ultimate/issues/205. I haven't fully deciphered the first loader, but it does read from the same addresses as the game in https://github.com/GideonZ/1541ultimate/issues/205.
In fact the following sequence seems to work if you have the retro replay cartridge selected:
1) start loading the tap file 2) when it resets, load the nemesis_loader.prg using the U64 menu 3) enter the monitor using the freeze button 4) set a freeze point at $082b, quit the monitor and go back to C64 basic 5) type run and wait until the freeze point is triggered 6) in the monitor set a new freeze point at $0183 and restart 7) wait until the freeze point is triggered 8) type A80CC JMP 8112 and press enter twice 9) restart and the game should continue to load
if you disassemble the code starting at $d080 at step 8, you will see there's some code to detect a cartridge decoding $deXX.
Duplicate of #205
here is a patched version of the nemesis_loader nemesis_loader_patched.zip
and the tarzan loader tarzan_loader_patched.zip
Edit, I managed to fix Zarjaz myself.
There are a couple of tape loaders that do not work on the 1541U2/Ultimate64 which are quite recent ones. These are "S-Load" (CSDB: ID 133610) and also the "TapGen" tape loader (CSDB:ID 108580). When I used S-Load on the 1541Ultimate2, I had no problems loading TAP programs that were mastered with that utility. However, on the Ultimate 64 the "S-Load" message does not even display on the tape loader, and the loader crashes. Could this be a VIC2 issue?
Example file: woolly_SLOAD.zip
Nemesis the Warlock and Tarzan tape originals won't load from either .tap or actual tapes. It appears to be a problem that happens during the depacking of the main loader. This can easily be reproduced since the main loader is actually an own separate binary that can be executed directly once extracted. The binaries from the loader of these two games is attached. binaries.zip