Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
shifts to active voice to describe what the method does
This one didn't apply through the subclasses because they're private, but I will do the rest if the name change is agreeable.
particle -> particleEffect
Given the prevalence of "particle" in this mod, it's worth clarifying this one.
Throughout, I think the constructor calls could chain together to set defaults, so I've given an example in ParticleObject that eliminates repetition. If this makes sense, I'll go through and apply this elsewhere.
pos
->drawPos
...Intercept
->do...
particle
->particleEffect
Throughout, I think the constructor calls could chain together to set defaults, so I've given an example in ParticleObject that eliminates repetition. If this makes sense, I'll go through and apply this elsewhere.